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boss_sindragosa::boss_sindragosaAI Struct Reference
Inheritance diagram for boss_sindragosa::boss_sindragosaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sindragosaAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *target) const override
 
void JustReachedHome () override
 
void EnterEvadeMode (EvadeReason why) override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void MovementInform (uint32 type, uint32 point) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _summoned
 
uint8 _bombCount
 
uint8 _mysticBuffetStack
 
bool _didFirstFlyPhase
 
bool _isBelow20Pct
 
bool _isThirdPhase
 
bool _isInAirPhase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sindragosaAI()

boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI ( Creature creature)
inline
276 : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
277 {
279 }
@ SPELL_AURA_HASTE_SPELLS
Definition: SpellAuraDefines.h:279
@ DATA_SINDRAGOSA
Definition: icecrown_citadel.h:104
@ IMMUNITY_STATE
Definition: SharedDefines.h:1367
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
bool _summoned
Definition: boss_sindragosa.cpp:696

References Unit::ApplySpellImmune(), IMMUNITY_STATE, ScriptedAI::me, and SPELL_AURA_HASTE_SPELLS.

Member Function Documentation

◆ CanAIAttack()

bool boss_sindragosa::boss_sindragosaAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

358 {
359 return me->IsVisible() && target->GetEntry() != NPC_CROK_SCOURGEBANE;
360 }
@ NPC_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:288
bool IsVisible() const
Definition: Unit.h:2127

References Object::GetEntry(), Unit::IsVisible(), ScriptedAI::me, and NPC_CROK_SCOURGEBANE.

◆ DamageTaken()

void boss_sindragosa::boss_sindragosaAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

474 {
475 if (!damage || me->IsInEvadeMode())
476 return;
477
479 return;
480
481 if (!_isThirdPhase)
482 {
483 if (!HealthAbovePct(35))
484 {
485 _isThirdPhase = true;
486 events.CancelEvent(EVENT_AIR_PHASE);
487 events.ScheduleEvent(EVENT_THIRD_PHASE_CHECK, 1s);
488 }
489 }
490 else if (!_isBelow20Pct)
491 {
492 if (!HealthAbovePct(20))
493 {
494 _isBelow20Pct = true;
497 }
498 }
499 }
events
Definition: boss_sartura.cpp:43
@ EMOTE_WEAKENING
Definition: boss_sindragosa.cpp:41
@ EVENT_AIR_PHASE
Definition: boss_sindragosa.cpp:113
@ EVENT_THIRD_PHASE_CHECK
Definition: boss_sindragosa.cpp:119
@ DATA_WEEKLY_QUEST_ID
Definition: icecrown_citadel.h:142
@ QUEST_RESPITE_FOR_A_TORMENTED_SOUL_10
Definition: icecrown_citadel.h:549
Talk
Definition: boss_fathomlord_karathress.cpp:23
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:357
InstanceScript *const instance
Definition: ScriptedCreature.h:461
bool IsInEvadeMode() const
Definition: Creature.h:129
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool _isThirdPhase
Definition: boss_sindragosa.cpp:701
bool _isBelow20Pct
Definition: boss_sindragosa.cpp:700
bool _didFirstFlyPhase
Definition: boss_sindragosa.cpp:699

References _didFirstFlyPhase, _isBelow20Pct, _isThirdPhase, DATA_WEEKLY_QUEST_ID, EMOTE_WEAKENING, EVENT_AIR_PHASE, EVENT_THIRD_PHASE_CHECK, ZoneScript::GetData(), ScriptedAI::HealthAbovePct(), BossAI::instance, Creature::IsInEvadeMode(), ScriptedAI::me, and QUEST_RESPITE_FOR_A_TORMENTED_SOUL_10.

◆ DoAction()

void boss_sindragosa::boss_sindragosaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

394 {
395 if (action == ACTION_START_FROSTWYRM)
396 {
397 if (_summoned)
398 return;
399
400 _summoned = true;
401 if (TempSummon* summon = me->ToTempSummon())
402 summon->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
403
404 if (me->isDead())
405 return;
406
407 me->setActive(true);
408 me->SetDisableGravity(true);
410 me->SetSpeed(MOVE_RUN, 4.28571f);
411 float moveTime = me->GetExactDist(&SindragosaFlyInPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
415 }
416 }
std::uint64_t uint64
Definition: Define.h:107
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:48
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
Position const SindragosaFlyInPos
Definition: boss_sindragosa.cpp:167
@ SPELL_SINDRAGOSA_S_FURY
Definition: boss_sindragosa.cpp:47
@ POINT_FROSTWYRM_FLY_IN
Definition: boss_sindragosa.cpp:152
Position const SindragosaLandPos
Definition: boss_sindragosa.cpp:168
@ ACTION_START_FROSTWYRM
Definition: icecrown_citadel.h:532
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
Definition: TemporarySummon.h:40
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14318
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
TempSummon * ToTempSummon()
Definition: Unit.h:2400
EventProcessor m_Events
Definition: Unit.h:2094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool isDead() const
Definition: Unit.h:1810
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: boss_sindragosa.cpp:173

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), Unit::isDead(), Unit::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetSpeed(), Unit::SetUnitFlag(), SindragosaFlyInPos, SindragosaLandPos, SPELL_SINDRAGOSA_S_FURY, TEMPSUMMON_DEAD_DESPAWN, Unit::ToTempSummon(), and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterEvadeMode()

void boss_sindragosa::boss_sindragosaAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

373 {
374 if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) // this flag is removed after she lands and can be engaged
375 {
376 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
377 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
378 if (Player* p = itr->GetSource())
379 if (p->IsAlive() && !p->IsGameMaster() && p->GetExactDist(&SindragosaLandPos) < 200.0f && !p->IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_ALL))
380 Unit::Kill(me, p);
381 }
382 me->DisableRotate(false);
385 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ SPELL_SCHOOL_MASK_ALL
Definition: SharedDefines.h:287
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Unit::DisableRotate(), MapRefMgr::end(), CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), Unit::HasUnitFlag(), Unit::Kill(), ScriptedAI::me, Unit::SetControlled(), SindragosaLandPos, SPELL_SCHOOL_MASK_ALL, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ GetData()

uint32 boss_sindragosa::boss_sindragosaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

419 {
420 if (type == DATA_MYSTIC_BUFFET_STACK)
421 return _mysticBuffetStack;
422 return 0xFFFFFFFF;
423 }
@ DATA_MYSTIC_BUFFET_STACK
Definition: boss_sindragosa.cpp:143
uint8 _mysticBuffetStack
Definition: boss_sindragosa.cpp:698

References _mysticBuffetStack, and DATA_MYSTIC_BUFFET_STACK.

◆ JustDied()

void boss_sindragosa::boss_sindragosaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

308 {
309 _JustDied();
311
314
321 }
@ SPELL_ICE_TOMB_DAMAGE
Definition: boss_sindragosa.cpp:66
@ SPELL_ICE_TOMB_TARGET
Definition: boss_sindragosa.cpp:63
@ SPELL_ICE_TOMB_UNTARGETABLE
Definition: boss_sindragosa.cpp:65
@ SPELL_ASPHYXIATION
Definition: boss_sindragosa.cpp:67
@ SPELL_FROST_BEACON
Definition: boss_sindragosa.cpp:62
@ SPELL_ICE_TOMB_DUMMY
Definition: boss_sindragosa.cpp:64
@ SAY_DEATH
Definition: boss_sindragosa.cpp:39
@ SPELL_FROST_INFUSION_CREDIT
Definition: boss_sindragosa.cpp:94
@ SPELL_SHADOWS_FATE
Definition: icecrown_citadel.h:70
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void _JustDied()
Definition: ScriptedCreature.cpp:585
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References BossAI::_JustDied(), UnitAI::DoCastAOE(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Unit::HasAura(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, SAY_DEATH, SPELL_ASPHYXIATION, SPELL_FROST_BEACON, SPELL_FROST_INFUSION_CREDIT, SPELL_ICE_TOMB_DAMAGE, SPELL_ICE_TOMB_DUMMY, SPELL_ICE_TOMB_TARGET, SPELL_ICE_TOMB_UNTARGETABLE, and SPELL_SHADOWS_FATE.

◆ JustEngagedWith()

void boss_sindragosa::boss_sindragosaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

324 {
325 if (!instance->CheckRequiredBosses(DATA_SINDRAGOSA, who->ToPlayer()) || !me->IsVisible())
326 {
329 return;
330 }
331
332 _didFirstFlyPhase = false;
333 _isBelow20Pct = false;
334 _isThirdPhase = false;
335 _bombCount = 0;
337
339 events.Reset();
340 events.ScheduleEvent(EVENT_BERSERK, 10min);
341 events.ScheduleEvent(EVENT_AIR_PHASE, 50s);
342 events.ScheduleEvent(EVENT_CLEAVE, 10s, EVENT_GROUP_LAND_PHASE);
344 events.ScheduleEvent(EVENT_FROST_BREATH, 8s, 12s, EVENT_GROUP_LAND_PHASE);
345 events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, 9s, 14s, EVENT_GROUP_LAND_PHASE);
346 events.ScheduleEvent(EVENT_ICY_GRIP, 33s + 500ms, EVENT_GROUP_LAND_PHASE);
347
348 me->setActive(true);
351
355 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SPELL_PERMAEATING_CHILL
Definition: boss_sindragosa.cpp:51
@ SPELL_FROST_AURA
Definition: boss_sindragosa.cpp:50
@ SAY_AGGRO
Definition: boss_sindragosa.cpp:28
@ EVENT_TAIL_SMASH
Definition: boss_sindragosa.cpp:106
@ EVENT_FROST_BREATH
Definition: boss_sindragosa.cpp:107
@ EVENT_GROUP_LAND_PHASE
Definition: boss_sindragosa.cpp:138
@ EVENT_UNCHAINED_MAGIC
Definition: boss_sindragosa.cpp:109
@ EVENT_BERSERK
Definition: boss_sindragosa.cpp:104
@ EVENT_ICY_GRIP
Definition: boss_sindragosa.cpp:110
@ EVENT_CLEAVE
Definition: boss_sindragosa.cpp:105
@ LIGHT_S_HAMMER_TELEPORT
Definition: icecrown_citadel.h:81
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
SummonList summons
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2723
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:243
uint8 _bombCount
Definition: boss_sindragosa.cpp:697
void EnterEvadeMode(EvadeReason why) override
Definition: boss_sindragosa.cpp:372

References _bombCount, _didFirstFlyPhase, _isBelow20Pct, _isThirdPhase, _mysticBuffetStack, Unit::CastSpell(), InstanceScript::CheckRequiredBosses(), DATA_SINDRAGOSA, SummonList::DespawnAll(), InstanceScript::DoCastSpellOnPlayers(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_CLEAVE, EVENT_FROST_BREATH, EVENT_GROUP_LAND_PHASE, EVENT_ICY_GRIP, EVENT_TAIL_SMASH, EVENT_UNCHAINED_MAGIC, IN_PROGRESS, BossAI::instance, Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), SPELL_FROST_AURA, SPELL_PERMAEATING_CHILL, BossAI::summons, and Object::ToPlayer().

◆ JustReachedHome()

void boss_sindragosa::boss_sindragosaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

363 {
366 if (_summoned)
367 {
368 me->SetDisableGravity(false);
369 }
370 }
@ FAIL
Definition: InstanceScript.h:58
void _JustReachedHome()
Definition: ScriptedCreature.h:491

References BossAI::_JustReachedHome(), _summoned, DATA_SINDRAGOSA, FAIL, BossAI::instance, ScriptedAI::me, InstanceScript::SetBossState(), and Creature::SetDisableGravity().

◆ JustSummoned()

void boss_sindragosa::boss_sindragosaAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

502 {
503 summons.Summon(summon);
504 if (summon->GetEntry() == NPC_FROST_BOMB)
505 summon->m_Events.AddEvent(new FrostBombExplosion(summon, me->GetGUID()), summon->m_Events.CalculateTime(5500));
506 }
@ NPC_FROST_BOMB
Definition: icecrown_citadel.h:329
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: boss_sindragosa.cpp:189

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetEntry(), Object::GetGUID(), Unit::m_Events, ScriptedAI::me, NPC_FROST_BOMB, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_sindragosa::boss_sindragosaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

388 {
389 if (victim->GetTypeId() == TYPEID_PLAYER)
390 Talk(SAY_KILL);
391 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_sindragosa.cpp:36
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_sindragosa::boss_sindragosaAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

302 {
305 }
@ MOVEMENTFLAG_CAN_FLY
Definition: Unit.h:576
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:2274

References Unit::HasUnitMovementFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and MOVEMENTFLAG_CAN_FLY.

◆ MovementInform()

void boss_sindragosa::boss_sindragosaAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

426 {
427 if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
428 return;
429
430 switch (point)
431 {
433 me->setActive(false);
434 me->SetDisableGravity(false);
438
439 // Sindragosa enters combat as soon as she lands
441 break;
442 case POINT_TAKEOFF:
443 events.ScheduleEvent(EVENT_AIR_MOVEMENT, 0ms);
444 break;
445 case POINT_AIR_PHASE:
446 me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 5, 2, 6), nullptr);
447 me->SetFacingTo(float(M_PI));
448 events.ScheduleEvent(EVENT_AIR_MOVEMENT_FAR, 0ms); // won't be processed during cast time anyway, so 0
449 events.ScheduleEvent(EVENT_FROST_BOMB, 7s);
450 _bombCount = 0;
451 break;
453 me->SetFacingTo(float(M_PI));
454 break;
455 case POINT_LAND:
456 events.ScheduleEvent(EVENT_LAND_GROUND, 0ms);
457 break;
459 {
460 _isInAirPhase = false;
461 me->SetDisableGravity(false);
464 if (Unit* target = me->SelectVictim())
465 AttackStart(target);
466 break;
467 }
468 default:
469 break;
470 }
471 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ POINT_FROSTWYRM_LAND
Definition: boss_sindragosa.cpp:153
@ POINT_TAKEOFF
Definition: boss_sindragosa.cpp:155
@ POINT_AIR_PHASE
Definition: boss_sindragosa.cpp:154
@ POINT_LAND
Definition: boss_sindragosa.cpp:156
@ POINT_LAND_GROUND
Definition: boss_sindragosa.cpp:158
@ POINT_AIR_PHASE_FAR
Definition: boss_sindragosa.cpp:157
@ EVENT_AIR_MOVEMENT
Definition: boss_sindragosa.cpp:114
@ EVENT_AIR_MOVEMENT_FAR
Definition: boss_sindragosa.cpp:115
@ EVENT_LAND_GROUND
Definition: boss_sindragosa.cpp:117
@ EVENT_FROST_BOMB
Definition: boss_sindragosa.cpp:118
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
void SetReactState(ReactStates st)
Definition: Creature.h:89
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
Unit * SelectVictim()
Definition: Unit.cpp:14625
float speed_run
Definition: CreatureData.h:194
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
bool _isInAirPhase
Definition: boss_sindragosa.cpp:702

References _bombCount, _isInAirPhase, ScriptedAI::AttackStart(), Unit::CastCustomSpell(), EFFECT_MOTION_TYPE, EVENT_AIR_MOVEMENT, EVENT_AIR_MOVEMENT_FAR, EVENT_FROST_BOMB, EVENT_LAND_GROUND, Creature::GetCreatureTemplate(), ScriptedAI::me, MOVE_RUN, POINT_AIR_PHASE, POINT_AIR_PHASE_FAR, POINT_FROSTWYRM_LAND, POINT_LAND, POINT_LAND_GROUND, POINT_MOTION_TYPE, POINT_TAKEOFF, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SelectVictim(), WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetSpeed(), SindragosaLandPos, CreatureTemplate::speed_run, SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void boss_sindragosa::boss_sindragosaAI::Reset ( )
inlineoverridevirtual

◆ SpellHitTarget()

void boss_sindragosa::boss_sindragosaAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

516 {
517 if (target->GetTypeId() == TYPEID_PLAYER)
518 if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(70127, me))
519 if (spellId == spell->Id)
520 if (Aura const* mysticBuffet = target->GetAura(spell->Id))
521 _mysticBuffetStack = std::max<uint8>(_mysticBuffetStack, mysticBuffet->GetStackAmount());
522 }
std::uint32_t uint32
Definition: Define.h:108
#define sSpellMgr
Definition: SpellMgr.h:818
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
Definition: SpellAuras.h:87

References _mysticBuffetStack, Unit::GetAura(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, sSpellMgr, and TYPEID_PLAYER.

◆ SummonedCreatureDespawn()

void boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

509 {
511 if (summon->GetEntry() == NPC_ICE_TOMB)
512 summon->AI()->JustDied(summon);
513 }
@ NPC_ICE_TOMB
Definition: icecrown_citadel.h:330
virtual void JustDied(Unit *)
Definition: CreatureAI.h:125
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:635
CreatureAI * AI() const
Definition: Creature.h:135

References Creature::AI(), Object::GetEntry(), CreatureAI::JustDied(), NPC_ICE_TOMB, and BossAI::SummonedCreatureDespawn().

◆ UpdateAI()

void boss_sindragosa::boss_sindragosaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

525 {
526 if (!UpdateVictim())
527 return;
528
529 events.Update(diff);
530
532 return;
533
534 switch (events.ExecuteEvent())
535 {
536 case EVENT_BERSERK:
539 me->CastSpell(me, SPELL_BERSERK, true);
540 break;
541 case EVENT_CLEAVE:
542 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
543 events.ScheduleEvent(EVENT_CLEAVE, 10s, 15s, EVENT_GROUP_LAND_PHASE);
544 break;
545 case EVENT_TAIL_SMASH:
546 me->DisableRotate(true);
550 events.DelayEventsToMax(1, 0);
551 events.ScheduleEvent(EVENT_UNROOT, 0ms);
552 events.ScheduleEvent(EVENT_TAIL_SMASH, 22s, 27s, EVENT_GROUP_LAND_PHASE);
553 break;
555 me->DisableRotate(true);
559 events.DelayEventsToMax(1, 0);
560 events.ScheduleEvent(EVENT_UNROOT, 0ms);
561 events.ScheduleEvent(EVENT_FROST_BREATH, 20s, 25s, EVENT_GROUP_LAND_PHASE);
562 break;
563 case EVENT_UNROOT:
564 me->DisableRotate(false);
566 break;
569 me->CastSpell((Unit*)nullptr, SPELL_UNCHAINED_MAGIC, false);
570 events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, 30s, 35s, EVENT_GROUP_LAND_PHASE);
571 break;
572 case EVENT_ICY_GRIP:
573 me->CastSpell((Unit*)nullptr, SPELL_ICY_GRIP, false);
574 events.DelayEventsToMax(1001, 0);
576 if (uint32 evTime = events.GetNextEventTime(EVENT_ICE_TOMB))
577 if (events.GetTimer() > evTime || evTime - events.GetTimer() < 7000)
578 events.RescheduleEvent(EVENT_ICE_TOMB, 7s);
579 break;
584 if (_isThirdPhase)
585 events.RescheduleEvent(EVENT_ICY_GRIP, 65s, 70s);
586 break;
589 break;
590
591 // AIR PHASE EVENTS BELOW:
592 case EVENT_AIR_PHASE:
593 // pussywizard: unroot may be scheduled after this event cos of events (time must be unique)
595 {
596 events.CancelEvent(EVENT_UNROOT);
597 me->DisableRotate(false);
599 }
600
601 _isInAirPhase = true;
602 _didFirstFlyPhase = true;
605 me->SetSpeed(MOVE_RUN, 4.28571f);
607 me->AttackStop();
609 me->StopMoving();
610 me->SetDisableGravity(true);
612 events.CancelEventGroup(EVENT_GROUP_LAND_PHASE);
613 events.ScheduleEvent(EVENT_AIR_PHASE, 110s);
614 break;
617 break;
620 break;
621 case EVENT_FROST_BOMB:
622 {
623 ++_bombCount;
624 float destX, destY, destZ;
625 std::list<GameObject*> gl;
627 uint8 triesLeft = 10;
628 do
629 {
630 destX = float(rand_norm()) * 75.0f + 4350.0f;
631 destY = float(rand_norm()) * 75.0f + 2450.0f;
632 destZ = 205.0f; // random number close to ground, get exact in next call
633 me->UpdateGroundPositionZ(destX, destY, destZ);
634 bool ok = true;
635 for (std::list<GameObject*>::const_iterator itr = gl.begin(); itr != gl.end(); ++itr)
636 if ((*itr)->GetExactDist2dSq(destX, destY) < 3.0f * 3.0f)
637 {
638 ok = false;
639 break;
640 }
641 if (ok)
642 break;
643 } while (--triesLeft);
644
645 me->CastSpell(destX, destY, destZ, SPELL_FROST_BOMB_TRIGGER, false);
646 if (_bombCount >= 4)
647 events.ScheduleEvent(EVENT_LAND, 5500ms);
648 else
649 events.ScheduleEvent(EVENT_FROST_BOMB, 6s);
650 break;
651 }
652 case EVENT_LAND:
654 break;
656 events.ScheduleEvent(EVENT_CLEAVE, 13s, 15s, EVENT_GROUP_LAND_PHASE);
657 events.ScheduleEvent(EVENT_TAIL_SMASH, 19s, 23s, EVENT_GROUP_LAND_PHASE);
658 events.ScheduleEvent(EVENT_FROST_BREATH, 7s, 10s, EVENT_GROUP_LAND_PHASE);
659 events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, 12s, 17s, EVENT_GROUP_LAND_PHASE);
660 events.ScheduleEvent(EVENT_ICY_GRIP, 35s, 40s, EVENT_GROUP_LAND_PHASE);
662 break;
664 if (!_isInAirPhase)
665 {
667 events.ScheduleEvent(EVENT_ICE_TOMB, 7s, 10s);
668 events.RescheduleEvent(EVENT_ICY_GRIP, 35s, 40s, EVENT_GROUP_LAND_PHASE);
670 }
671 else
672 events.ScheduleEvent(EVENT_THIRD_PHASE_CHECK, 5s);
673 break;
674 case EVENT_ICE_TOMB:
675 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, LastPhaseIceTombTargetSelector(me)))
676 {
678 me->CastSpell(target, SPELL_ICE_TOMB_DUMMY, true);
679 me->CastSpell(target, SPELL_FROST_BEACON, true);
680 if (uint32 evTime = events.GetNextEventTime(EVENT_ICY_GRIP))
681 if (events.GetTimer() > evTime || evTime - events.GetTimer() < 8000)
682 events.RescheduleEvent(EVENT_ICY_GRIP, 8s, EVENT_GROUP_LAND_PHASE);
683 }
684 events.ScheduleEvent(EVENT_ICE_TOMB, 18s, 22s);
685 break;
686 default:
687 break;
688 }
689
693 }
#define SIZE_OF_GRIDS
Definition: MapDefines.h:13
std::uint8_t uint8
Definition: Define.h:110
double rand_norm()
Definition: Random.cpp:77
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_FROST_BREATH_P1
Definition: boss_sindragosa.cpp:54
@ SPELL_CLEAVE
Definition: boss_sindragosa.cpp:52
@ SPELL_FROST_BOMB_TRIGGER
Definition: boss_sindragosa.cpp:68
@ SPELL_UNCHAINED_MAGIC
Definition: boss_sindragosa.cpp:56
@ SPELL_TAIL_SMASH
Definition: boss_sindragosa.cpp:53
@ SPELL_FROST_BREATH_P2
Definition: boss_sindragosa.cpp:55
@ SPELL_MYSTIC_BUFFET
Definition: boss_sindragosa.cpp:72
@ SPELL_BLISTERING_COLD
Definition: boss_sindragosa.cpp:61
@ SPELL_ICY_GRIP
Definition: boss_sindragosa.cpp:59
@ POINT_CHASE_VICTIM
Definition: boss_sindragosa.cpp:159
@ EMOTE_WARN_FROZEN_ORB
Definition: boss_sindragosa.cpp:35
@ EMOTE_BERSERK_RAID
Definition: boss_sindragosa.cpp:40
@ SAY_UNCHAINED_MAGIC
Definition: boss_sindragosa.cpp:29
@ EMOTE_WARN_BLISTERING_COLD
Definition: boss_sindragosa.cpp:30
@ SAY_PHASE_2
Definition: boss_sindragosa.cpp:34
@ SAY_BLISTERING_COLD
Definition: boss_sindragosa.cpp:31
@ SAY_AIR_PHASE
Definition: boss_sindragosa.cpp:33
@ SAY_BERSERK
Definition: boss_sindragosa.cpp:38
Position const SindragosaAirPosFar
Definition: boss_sindragosa.cpp:170
@ EVENT_BLISTERING_COLD
Definition: boss_sindragosa.cpp:111
@ EVENT_ICE_TOMB
Definition: boss_sindragosa.cpp:120
@ EVENT_BLISTERING_COLD_YELL
Definition: boss_sindragosa.cpp:112
@ EVENT_LAND
Definition: boss_sindragosa.cpp:116
@ EVENT_UNROOT
Definition: boss_sindragosa.cpp:108
Position const SindragosaAirPos
Definition: boss_sindragosa.cpp:169
@ GO_ICE_BLOCK
Definition: icecrown_citadel.h:458
#define SPELL_BERSERK
Definition: boss_ignis.cpp:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2456
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
void UpdateGroundPositionZ(float x, float y, float &z) const
Definition: Object.cpp:1530
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void StopMoving()
Definition: Unit.cpp:16824
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
bool AttackStop()
Definition: Unit.cpp:10368
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425
void MoveIdle()
Definition: MotionMaster.cpp:231
Definition: boss_sindragosa.cpp:242

References _bombCount, _didFirstFlyPhase, _isInAirPhase, _isThirdPhase, Unit::AttackStop(), Unit::CastSpell(), Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK_RAID, EMOTE_WARN_BLISTERING_COLD, EMOTE_WARN_FROZEN_ORB, EVENT_AIR_MOVEMENT, EVENT_AIR_MOVEMENT_FAR, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLISTERING_COLD, EVENT_BLISTERING_COLD_YELL, EVENT_CLEAVE, EVENT_FROST_BOMB, EVENT_FROST_BREATH, EVENT_GROUP_LAND_PHASE, EVENT_ICE_TOMB, EVENT_ICY_GRIP, EVENT_LAND, EVENT_LAND_GROUND, EVENT_TAIL_SMASH, EVENT_THIRD_PHASE_CHECK, EVENT_UNCHAINED_MAGIC, EVENT_UNROOT, MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetGameObjectListWithEntryInGrid(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), GO_ICE_BLOCK, Unit::HasUnitState(), WorldObject::IsWithinLOSInMap(), Unit::IsWithinMeleeRange(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), POINT_AIR_PHASE, POINT_AIR_PHASE_FAR, POINT_CHASE_VICTIM, POINT_LAND, POINT_LAND_GROUND, POINT_MOTION_TYPE, POINT_TAKEOFF, rand_norm(), REACT_PASSIVE, SAY_AIR_PHASE, SAY_BERSERK, SAY_BLISTERING_COLD, SAY_PHASE_2, SAY_UNCHAINED_MAGIC, UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Unit::SetControlled(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetSpeed(), SindragosaAirPos, SindragosaAirPosFar, SindragosaFlyInPos, SindragosaLandPos, SIZE_OF_GRIDS, SPELL_BERSERK, SPELL_BLISTERING_COLD, SPELL_CLEAVE, SPELL_FROST_BEACON, SPELL_FROST_BOMB_TRIGGER, SPELL_FROST_BREATH_P1, SPELL_FROST_BREATH_P2, SPELL_ICE_TOMB_DUMMY, SPELL_ICY_GRIP, SPELL_MYSTIC_BUFFET, SPELL_TAIL_SMASH, SPELL_UNCHAINED_MAGIC, Unit::StopMoving(), UNIT_STATE_CASTING, UNIT_STATE_ROOT, WorldObject::UpdateGroundPositionZ(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _bombCount

uint8 boss_sindragosa::boss_sindragosaAI::_bombCount
private

◆ _didFirstFlyPhase

bool boss_sindragosa::boss_sindragosaAI::_didFirstFlyPhase
private

◆ _isBelow20Pct

bool boss_sindragosa::boss_sindragosaAI::_isBelow20Pct
private

Referenced by DamageTaken(), JustEngagedWith(), and Reset().

◆ _isInAirPhase

bool boss_sindragosa::boss_sindragosaAI::_isInAirPhase
private

Referenced by MovementInform(), and UpdateAI().

◆ _isThirdPhase

bool boss_sindragosa::boss_sindragosaAI::_isThirdPhase
private

◆ _mysticBuffetStack

uint8 boss_sindragosa::boss_sindragosaAI::_mysticBuffetStack
private

◆ _summoned

bool boss_sindragosa::boss_sindragosaAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().