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npc_ice_tomb::npc_ice_tombAI Struct Reference
Inheritance diagram for npc_ice_tomb::npc_ice_tombAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ice_tombAI (Creature *creature)
void SetGUID (ObjectGuid guid, int32 type) override
void DamageTaken (Unit *, uint32 &dmg, DamageEffectType, SpellSchoolMask) override
void JustDied (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

ObjectGuid _trappedPlayerGUID
uint32 _existenceCheckTimer
uint16 _asphyxiationTimer

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_ice_tombAI()

npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI ( Creature creature)
690 : NullCreatureAI(creature)
691 {
694 _asphyxiationTimer = 22500;
695 }
Definition: Unit.h:1035
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates st)
Definition: Creature.h:90
uint16 _asphyxiationTimer
Definition: boss_sindragosa.cpp:699
uint32 _existenceCheckTimer
Definition: boss_sindragosa.cpp:698

References _asphyxiationTimer, _existenceCheckTimer, CreatureAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ DamageTaken()

void npc_ice_tomb::npc_ice_tombAI::DamageTaken ( Unit ,
uint32 dmg,
DamageEffectType  ,

Reimplemented from UnitAI.

708 {
709 if (dmg >= me->GetHealth())
710 me->m_positionZ = me->GetPositionZ() - 5.0f;
711 }
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
uint32 GetHealth() const
Definition: Unit.h:1454

References Unit::GetHealth(), Position::GetPositionZ(), Position::m_positionZ, and CreatureAI::me.

◆ JustDied()

void npc_ice_tomb::npc_ice_tombAI::JustDied ( Unit )

Reimplemented from CreatureAI.

714 {
718 {
720 player->RemoveAurasDueToSpell(SPELL_ICE_TOMB_DAMAGE);
721 player->RemoveAurasDueToSpell(SPELL_ASPHYXIATION);
722 player->RemoveAurasDueToSpell(SPELL_ICE_TOMB_UNTARGETABLE);
723 me->DespawnOrUnsummon(5000);
724 }
725 }
Definition: boss_sindragosa.cpp:69
Definition: boss_sindragosa.cpp:68
Definition: boss_sindragosa.cpp:70
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void Clear()
Definition: ObjectGuid.h:140
Definition: Player.h:1056
void RemoveAllGameObjects()
Definition: Unit.cpp:6201
ObjectGuid _trappedPlayerGUID
Definition: boss_sindragosa.cpp:697

References _trappedPlayerGUID, ObjectGuid::Clear(), Creature::DespawnOrUnsummon(), ObjectAccessor::GetPlayer(), CreatureAI::me, Unit::RemoveAllGameObjects(), SPELL_ASPHYXIATION, SPELL_ICE_TOMB_DAMAGE, and SPELL_ICE_TOMB_UNTARGETABLE.

◆ SetGUID()

void npc_ice_tomb::npc_ice_tombAI::SetGUID ( ObjectGuid  guid,
int32  type 

Reimplemented from UnitAI.

702 {
703 if (type == DATA_TRAPPED_PLAYER)
704 _trappedPlayerGUID = guid;
705 }
Definition: boss_sindragosa.cpp:150

References _trappedPlayerGUID, and DATA_TRAPPED_PLAYER.

◆ UpdateAI()

void npc_ice_tomb::npc_ice_tombAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

728 {
730 return;
732 if (_existenceCheckTimer <= diff)
733 {
735 if (!player || !player->IsAlive() || !player->HasAura(SPELL_ICE_TOMB_DAMAGE))
736 {
737 // Remove object
738 JustDied(me);
740 return;
741 }
743 }
744 else
745 _existenceCheckTimer -= diff;
748 {
749 if (_asphyxiationTimer <= diff)
750 {
753 {
755 player->CastSpell(player, SPELL_ASPHYXIATION, true);
756 }
757 }
758 else
759 _asphyxiationTimer -= diff;
760 }
761 }
bool IsAlive() const
Definition: Unit.h:1822
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References _asphyxiationTimer, _existenceCheckTimer, _trappedPlayerGUID, Creature::DespawnOrUnsummon(), ObjectAccessor::GetPlayer(), Unit::HasAura(), Unit::IsAlive(), JustDied, CreatureAI::me, SPELL_ASPHYXIATION, SPELL_ICE_TOMB_DAMAGE, and SPELL_ICE_TOMB_UNTARGETABLE.

Member Data Documentation

◆ _asphyxiationTimer

uint16 npc_ice_tomb::npc_ice_tombAI::_asphyxiationTimer

Referenced by npc_ice_tombAI(), and UpdateAI().

◆ _existenceCheckTimer

uint32 npc_ice_tomb::npc_ice_tombAI::_existenceCheckTimer

Referenced by npc_ice_tombAI(), and UpdateAI().

◆ _trappedPlayerGUID

ObjectGuid npc_ice_tomb::npc_ice_tombAI::_trappedPlayerGUID

Referenced by JustDied(), SetGUID(), and UpdateAI().