1672 {
1674
1676 {
1679 {
1682 break;
1685 break;
1688 break;
1691 break;
1694 break;
1697 break;
1698 default:
1699 return;
1700 }
1701
1702 player->CastSpell(player, spellId, true, nullptr, aurEff);
1703 }
1704 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:276
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:277
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:273
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:272
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Player * ToPlayer()
Definition Object.h:202
Unit * GetActionTarget() const
Definition Unit.h:460
@ SPELL_GEN_OBSIDIAN_ARMOR_HOLY
Definition spell_generic.cpp:1635
@ SPELL_GEN_OBSIDIAN_ARMOR_FIRE
Definition spell_generic.cpp:1636
@ SPELL_GEN_OBSIDIAN_ARMOR_ARCANE
Definition spell_generic.cpp:1640
@ SPELL_GEN_OBSIDIAN_ARMOR_FROST
Definition spell_generic.cpp:1638
@ SPELL_GEN_OBSIDIAN_ARMOR_SHADOW
Definition spell_generic.cpp:1639
@ SPELL_GEN_OBSIDIAN_ARMOR_NATURE
Definition spell_generic.cpp:1637