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spell_gen_obsidian_armor Class Reference
Inheritance diagram for spell_gen_obsidian_armor:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_obsidian_armor)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_gen_obsidian_armor::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1583 {
1584 if (!eventInfo.GetSpellInfo())
1585 return false;
1586
1588 return false;
1589
1590 return true;
1591 }
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:318
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:185
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987

References GetFirstSchoolInMask(), SpellInfo::GetSchoolMask(), ProcEventInfo::GetSpellInfo(), and SPELL_SCHOOL_NORMAL.

Referenced by Register().

◆ HandleProc()

void spell_gen_obsidian_armor::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
1594 {
1596
1597 if (Player* player = eventInfo.GetActionTarget()->ToPlayer())
1598 {
1599 uint32 spellId = 0;
1600 switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
1601 {
1602 case SPELL_SCHOOL_HOLY:
1604 break;
1605 case SPELL_SCHOOL_FIRE:
1607 break;
1610 break;
1611 case SPELL_SCHOOL_FROST:
1613 break;
1616 break;
1619 break;
1620 default:
1621 return;
1622 }
1623
1624 player->CastSpell(player, spellId, true, nullptr, aurEff);
1625 }
1626 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
void PreventDefaultAction()
Definition SpellScript.cpp:985
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1082
Unit * GetActionTarget() const
Definition Unit.h:440
@ SPELL_GEN_OBSIDIAN_ARMOR_HOLY
Definition spell_generic.cpp:1557
@ SPELL_GEN_OBSIDIAN_ARMOR_FIRE
Definition spell_generic.cpp:1558
@ SPELL_GEN_OBSIDIAN_ARMOR_ARCANE
Definition spell_generic.cpp:1562
@ SPELL_GEN_OBSIDIAN_ARMOR_FROST
Definition spell_generic.cpp:1560
@ SPELL_GEN_OBSIDIAN_ARMOR_SHADOW
Definition spell_generic.cpp:1561
@ SPELL_GEN_OBSIDIAN_ARMOR_NATURE
Definition spell_generic.cpp:1559

References ProcEventInfo::GetActionTarget(), GetFirstSchoolInMask(), SpellInfo::GetSchoolMask(), ProcEventInfo::GetSpellInfo(), AuraScript::PreventDefaultAction(), SPELL_GEN_OBSIDIAN_ARMOR_ARCANE, SPELL_GEN_OBSIDIAN_ARMOR_FIRE, SPELL_GEN_OBSIDIAN_ARMOR_FROST, SPELL_GEN_OBSIDIAN_ARMOR_HOLY, SPELL_GEN_OBSIDIAN_ARMOR_NATURE, SPELL_GEN_OBSIDIAN_ARMOR_SHADOW, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_gen_obsidian_armor::PrepareAuraScript ( spell_gen_obsidian_armor  )
private

◆ Register()

void spell_gen_obsidian_armor::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1629 {
1632 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:847
#define AuraCheckProcFn(F)
Definition SpellScript.h:818
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:842
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_generic.cpp:1582
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_generic.cpp:1593

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_gen_obsidian_armor::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: