AzerothCore 3.3.5a
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npc_prospector_remtravel Class Reference
Inheritance diagram for npc_prospector_remtravel:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_prospector_remtravelAI
 

Public Member Functions

 npc_prospector_remtravel ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prospector_remtravel()

npc_prospector_remtravel::npc_prospector_remtravel ( )
inline
313: CreatureScript("npc_prospector_remtravel") {}
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_prospector_remtravel::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

409 {
410 return new npc_prospector_remtravelAI(creature);
411 }

◆ OnQuestAccept()

bool npc_prospector_remtravel::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

396 {
397 if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
398 {
400 pEscortAI->Start(false, false, player->GetGUID());
401
403 }
404
405 return true;
406 }
@ FACTION_ESCORTEE_A_NEUTRAL_PASSIVE
Definition SharedDefines.h:194
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10105
Definition ScriptedEscortAI.h:53
@ QUEST_ABSENT_MINDED_PT2
Definition zone_darkshore.cpp:304

References Creature::AI(), CAST_AI, FACTION_ESCORTEE_A_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_ABSENT_MINDED_PT2, and Unit::SetFaction().


The documentation for this class was generated from the following file: