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| | npc_prospector_remtravel () |
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| bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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| CreatureAI * | GetAI (Creature *creature) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
| |
◆ npc_prospector_remtravel()
| npc_prospector_remtravel::npc_prospector_remtravel |
( |
| ) |
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|
inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
412 {
413 return new npc_prospector_remtravelAI(creature);
414 }
◆ OnQuestAccept()
| bool npc_prospector_remtravel::OnQuestAccept |
( |
Player * |
player, |
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|
Creature * |
creature, |
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|
const Quest * |
quest |
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) |
| |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
396 {
398 {
400 {
402 pEscortAI->Start(
false, player->
GetGUID());
403 }
404
406 }
407
408 return true;
409 }
@ FACTION_ESCORTEE_A_NEUTRAL_PASSIVE
Definition SharedDefines.h:205
#define CAST_AI(a, b)
Definition UnitAI.h:26
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3218
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10235
Definition ScriptedEscortAI.h:53
Definition zone_darkshore.cpp:316
@ QUEST_ABSENT_MINDED_PT2
Definition zone_darkshore.cpp:304
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_A_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_ABSENT_MINDED_PT2, Unit::SetFaction(), and Creature::SetWalk().
The documentation for this class was generated from the following file: