AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_heartbreaker Class Reference
Inheritance diagram for achievement_heartbreaker:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_heartbreaker ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_heartbreaker()

achievement_heartbreaker::achievement_heartbreaker ( )
inline
1047: AchievementCriteriaScript("achievement_heartbreaker") { }
Definition AchievementCriteriaScript.h:24

Member Function Documentation

◆ OnCheck()

bool achievement_heartbreaker::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

1050 {
1051 if (!target || !target->GetAI())
1052 return false;
1053
1054 return target->GetAI()->GetData(DATA_HARD_MODE) != 0;
1055 }
@ DATA_HARD_MODE
Definition boss_xt002.cpp:118
virtual uint32 GetData(uint32) const
Definition UnitAI.h:218
UnitAI * GetAI()
Definition Unit.h:694

References DATA_HARD_MODE, Unit::GetAI(), and UnitAI::GetData().


The documentation for this class was generated from the following file: