AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_razorscale_mole_machine::go_razorscale_mole_machineAI Struct Reference
Inheritance diagram for go_razorscale_mole_machine::go_razorscale_mole_machineAI:
GameObjectAI

Public Member Functions

 go_razorscale_mole_machineAI (GameObject *go)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_razorscale_mole_machineAI()

go_razorscale_mole_machine::go_razorscale_mole_machineAI::go_razorscale_mole_machineAI ( GameObject go)
inlineexplicit
1294 : GameObjectAI(go)
1295 { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ Reset()

void go_razorscale_mole_machine::go_razorscale_mole_machineAI::Reset ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

1298 {
1300 _scheduler.Schedule(1s, [this](TaskContext) { me->UseDoorOrButton(); }).Schedule(10s, [this](TaskContext) { me->Delete(); });
1301 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1611
GameObject *const me
Definition GameObjectAI.h:35
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:218
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1413
void Delete()
Definition GameObject.cpp:976
Definition TaskScheduler.h:422
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
TaskScheduler _scheduler
Definition boss_razorscale.cpp:1309

References _scheduler, GameObject::Delete(), GO_FLAG_NOT_SELECTABLE, GameObjectAI::me, TaskScheduler::Schedule(), GameObject::SetGameObjectFlag(), and GameObject::UseDoorOrButton().

◆ UpdateAI()

void go_razorscale_mole_machine::go_razorscale_mole_machineAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1304 {
1305 _scheduler.Update(diff);
1306 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _scheduler

TaskScheduler go_razorscale_mole_machine::go_razorscale_mole_machineAI::_scheduler
private

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: