AzerothCore 3.3.5a
OpenSource WoW Emulator
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LootTemplate::LootGroup Class Reference

Public Member Functions

 LootGroup ()
 
 ~LootGroup ()
 
void AddEntry (LootStoreItem *item)
 
bool HasQuestDrop (LootTemplateMap const &store) const
 
bool HasQuestDropForPlayer (Player const *player, LootTemplateMap const &store) const
 
void Process (Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const
 
float RawTotalChance () const
 
float TotalChance () const
 
void Verify (LootStore const &lootstore, uint32 id, uint8 group_id) const
 
void CollectLootIds (LootIdSet &set) const
 
void CheckLootRefs (LootStore const &lootstore, uint32 Id, LootIdSet *ref_set) const
 
LootStoreItemListGetExplicitlyChancedItemList ()
 
LootStoreItemListGetEqualChancedItemList ()
 
void CopyConditions (ConditionList conditions)
 

Private Member Functions

LootStoreItem const * Roll (Loot &loot, Player const *player, LootStore const &store, uint16 lootMode) const
 
 LootGroup (LootGroup const &)
 
LootGroupoperator= (LootGroup const &)
 

Private Attributes

LootStoreItemList ExplicitlyChanced
 
LootStoreItemList EqualChanced
 

Detailed Description

Constructor & Destructor Documentation

◆ LootGroup() [1/2]

LootTemplate::LootGroup::LootGroup ( )
inline
97{ }

◆ ~LootGroup()

LootTemplate::LootGroup::~LootGroup ( )
1220{
1221 while (!ExplicitlyChanced.empty())
1222 {
1223 delete ExplicitlyChanced.back();
1224 ExplicitlyChanced.pop_back();
1225 }
1226
1227 while (!EqualChanced.empty())
1228 {
1229 delete EqualChanced.back();
1230 EqualChanced.pop_back();
1231 }
1232}
LootStoreItemList ExplicitlyChanced
Definition LootMgr.cpp:115
LootStoreItemList EqualChanced
Definition LootMgr.cpp:116

References EqualChanced, and ExplicitlyChanced.

◆ LootGroup() [2/2]

LootTemplate::LootGroup::LootGroup ( LootGroup const &  )
private

Member Function Documentation

◆ AddEntry()

void LootTemplate::LootGroup::AddEntry ( LootStoreItem item)
1236{
1237 if (item->chance != 0)
1238 ExplicitlyChanced.push_back(item);
1239 else
1240 EqualChanced.push_back(item);
1241}
float chance
Definition LootMgr.h:131

References LootStoreItem::chance.

◆ CheckLootRefs()

void LootTemplate::LootGroup::CheckLootRefs ( LootStore const &  lootstore,
uint32  Id,
LootIdSet ref_set 
) const
1464{
1465 for (LootStoreItemList::const_iterator ieItr = ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
1466 {
1467 LootStoreItem* item = *ieItr;
1468 if (item->reference)
1469 {
1470 if (item->mincount != item->maxcount)
1471 LootTemplates_Reference.ReportInvalidCount(std::abs(item->reference), lootstore.GetName(), Id, item->itemid, item->mincount, item->maxcount);
1472
1473 if (!LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1474 LootTemplates_Reference.ReportNonExistingId(std::abs(item->reference), lootstore.GetName(), item->itemid);
1475 else if (ref_set)
1476 ref_set->erase(std::abs(item->reference));
1477 }
1478 }
1479
1480 for (LootStoreItemList::const_iterator ieItr = EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr)
1481 {
1482 LootStoreItem* item = *ieItr;
1483 if (item->reference)
1484 {
1485 if (item->mincount != item->maxcount)
1486 LootTemplates_Reference.ReportInvalidCount(std::abs(item->reference), lootstore.GetName(), Id, item->itemid, item->mincount, item->maxcount);
1487
1488 if (!LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1489 LootTemplates_Reference.ReportNonExistingId(std::abs(item->reference), lootstore.GetName(), item->itemid);
1490 else if (ref_set)
1491 ref_set->erase(std::abs(item->reference));
1492 }
1493 }
1494}
LootStore LootTemplates_Reference
LootTemplate const * GetLootFor(uint32 loot_id) const
Definition LootMgr.cpp:247
void ReportInvalidCount(uint32 lootId, const char *ownerType, uint32 ownerId, uint32 itemId, uint8 minCount, uint8 maxCount) const
Definition LootMgr.cpp:300
void ReportNonExistingId(uint32 lootId) const
Definition LootMgr.cpp:290
Definition LootMgr.h:128
int32 reference
Definition LootMgr.h:130
uint32 itemid
Definition LootMgr.h:129
uint8 maxcount
Definition LootMgr.h:136
uint8 mincount
Definition LootMgr.h:135

References LootStore::GetLootFor(), LootStore::GetName(), LootStoreItem::itemid, LootTemplates_Reference, LootStoreItem::maxcount, LootStoreItem::mincount, LootStoreItem::reference, LootStore::ReportInvalidCount(), and LootStore::ReportNonExistingId().

◆ CollectLootIds()

void LootTemplate::LootGroup::CollectLootIds ( LootIdSet set) const

◆ CopyConditions()

void LootTemplate::LootGroup::CopyConditions ( ConditionList  conditions)
1382{
1383 for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1384 (*i)->conditions.clear();
1385
1386 for (LootStoreItemList::iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1387 (*i)->conditions.clear();
1388}

References LootStoreItem::conditions.

◆ GetEqualChancedItemList()

LootStoreItemList * LootTemplate::LootGroup::GetEqualChancedItemList ( )
inline

◆ GetExplicitlyChancedItemList()

LootStoreItemList * LootTemplate::LootGroup::GetExplicitlyChancedItemList ( )
inline

◆ HasQuestDrop()

bool LootTemplate::LootGroup::HasQuestDrop ( LootTemplateMap const &  store) const
1283{
1284 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1285 {
1286 LootStoreItem* item = *i;
1287 if (item->reference) // References
1288 {
1289 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1290 if (Referenced == store.end())
1291 {
1292 continue; // Error message [should be] already printed at loading stage
1293 }
1294
1295 if (Referenced->second->HasQuestDrop(store))
1296 {
1297 return true;
1298 }
1299 }
1300 else if (item->needs_quest)
1301 {
1302 return true;
1303 }
1304 }
1305
1306 for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1307 {
1308 LootStoreItem* item = *i;
1309 if (item->reference) // References
1310 {
1311 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1312 if (Referenced == store.end())
1313 {
1314 continue; // Error message [should be] already printed at loading stage
1315 }
1316
1317 if (Referenced->second->HasQuestDrop(store))
1318 {
1319 return true;
1320 }
1321 }
1322 else if (item->needs_quest)
1323 {
1324 return true;
1325 }
1326 }
1327
1328 return false;
1329}
bool needs_quest
Definition LootMgr.h:132

References LootStoreItem::needs_quest, and LootStoreItem::reference.

◆ HasQuestDropForPlayer()

bool LootTemplate::LootGroup::HasQuestDropForPlayer ( Player const *  player,
LootTemplateMap const &  store 
) const
1333{
1334 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1335 {
1336 LootStoreItem* item = *i;
1337 if (item->reference) // References processing
1338 {
1339 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1340 if (Referenced == store.end())
1341 {
1342 continue; // Error message already printed at loading stage
1343 }
1344
1345 if (Referenced->second->HasQuestDropForPlayer(store, player))
1346 {
1347 return true;
1348 }
1349 }
1350 else if (player->HasQuestForItem(item->itemid))
1351 {
1352 return true; // active quest drop found
1353 }
1354 }
1355
1356 for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1357 {
1358 LootStoreItem* item = *i;
1359 if (item->reference) // References processing
1360 {
1361 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1362 if (Referenced == store.end())
1363 {
1364 continue; // Error message already printed at loading stage
1365 }
1366
1367 if (Referenced->second->HasQuestDropForPlayer(store, player))
1368 {
1369 return true;
1370 }
1371 }
1372 else if (player->HasQuestForItem(item->itemid))
1373 {
1374 return true; // active quest drop found
1375 }
1376 }
1377
1378 return false;
1379}

References Player::HasQuestForItem(), LootStoreItem::itemid, and LootStoreItem::reference.

◆ operator=()

LootGroup & LootTemplate::LootGroup::operator= ( LootGroup const &  )
private

◆ Process()

void LootTemplate::LootGroup::Process ( Loot loot,
Player const *  player,
LootStore const &  lootstore,
uint16  lootMode,
uint16  nonRefIterationsLeft 
) const
1392{
1393 if (LootStoreItem const* item = Roll(loot, player, store, lootMode))
1394 {
1395 bool rate = store.IsRatesAllowed();
1396
1397 if (item->reference) // References processing
1398 {
1399 if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1400 {
1401 uint32 maxcount = uint32(float(item->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT));
1402 sScriptMgr->OnAfterRefCount(player, loot, rate, lootMode, const_cast<LootStoreItem*>(item), maxcount, store);
1403 for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator
1404 // This reference needs to be processed further, but it is marked isTopLevel=false so that any groups inside
1405 // the reference are not multiplied by Rate.Drop.Item.GroupAmount
1406 Referenced->Process(loot, store, lootMode, player, 0, false);
1407 }
1408 }
1409 else
1410 {
1411 // Plain entries (not a reference, not grouped)
1412 sScriptMgr->OnBeforeDropAddItem(player, loot, rate, lootMode, const_cast<LootStoreItem*>(item), store);
1413 loot.AddItem(*item); // Chance is already checked, just add
1414
1415 // If we still have non-ref runs to do for this group AND this item wasn't a reference,
1416 // recursively call this function to produce more items for this group.
1417 // However, if this is a quest item we shouldn't multiply this group.
1418 if (nonRefIterationsLeft > 1 && !item->needs_quest)
1419 {
1420 this->Process(loot, player, store, lootMode, nonRefIterationsLeft-1);
1421 }
1422 }
1423 }
1424}
std::uint32_t uint32
Definition Define.h:107
#define sScriptMgr
Definition ScriptMgr.h:734
@ RATE_DROP_ITEM_REFERENCED_AMOUNT
Definition WorldConfig.h:410
void Process(Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const
Definition LootMgr.cpp:1391
Definition LootMgr.h:245
Definition Group.h:143
#define sWorld
Definition World.h:316
void AddItem(LootStoreItem const &item)
Definition LootMgr.cpp:463

References Loot::AddItem(), LootStore::GetLootFor(), LootStore::IsRatesAllowed(), LootTemplates_Reference, LootTemplate::Process(), RATE_DROP_ITEM_REFERENCED_AMOUNT, sScriptMgr, and sWorld.

◆ RawTotalChance()

float LootTemplate::LootGroup::RawTotalChance ( ) const
1428{
1429 float result = 0;
1430
1431 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1432 if (!(*i)->needs_quest)
1433 result += (*i)->chance;
1434
1435 return result;
1436}

◆ Roll()

LootStoreItem const * LootTemplate::LootGroup::Roll ( Loot loot,
Player const *  player,
LootStore const &  store,
uint16  lootMode 
) const
private
1245{
1246 LootStoreItemList possibleLoot = ExplicitlyChanced;
1247 possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode));
1248
1249 if (!possibleLoot.empty()) // First explicitly chanced entries are checked
1250 {
1251 float roll = (float)rand_chance();
1252
1253 for (LootStoreItemList::const_iterator itr = possibleLoot.begin(); itr != possibleLoot.end(); ++itr) // check each explicitly chanced entry in the template and modify its chance based on quality.
1254 {
1255 LootStoreItem* item = *itr;
1256 float chance = item->chance;
1257
1258 if (!sScriptMgr->OnItemRoll(player, item, chance, loot, store))
1259 return nullptr;
1260
1261 if (chance >= 100.0f)
1262 return item;
1263
1264 roll -= chance;
1265 if (roll < 0)
1266 return item;
1267 }
1268 }
1269
1270 if (!sScriptMgr->OnBeforeLootEqualChanced(player, EqualChanced, loot, store))
1271 return nullptr;
1272
1273 possibleLoot = EqualChanced;
1274 possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode));
1275 if (!possibleLoot.empty()) // If nothing selected yet - an item is taken from equal-chanced part
1277
1278 return nullptr; // Empty drop from the group
1279}
std::list< LootStoreItem * > LootStoreItemList
Definition LootMgr.h:201
double rand_chance()
Definition Random.cpp:91
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition LootMgr.cpp:60

References LootStoreItem::chance, rand_chance(), Acore::Containers::SelectRandomContainerElement(), and sScriptMgr.

◆ TotalChance()

float LootTemplate::LootGroup::TotalChance ( ) const
1440{
1441 float result = RawTotalChance();
1442
1443 if (!EqualChanced.empty() && result < 100.0f)
1444 return 100.0f;
1445
1446 return result;
1447}
float RawTotalChance() const
Definition LootMgr.cpp:1427

◆ Verify()

void LootTemplate::LootGroup::Verify ( LootStore const &  lootstore,
uint32  id,
uint8  group_id 
) const
Todo:
: replace with 100% when DBs will be ready
1450{
1451 float chance = RawTotalChance();
1452 if (chance > 101.0f)
1453 {
1454 LOG_ERROR("sql.sql", "Table '{}' entry {} group {} has total chance > 100% ({})", lootstore.GetName(), id, group_id, chance);
1455 }
1456
1457 if (chance >= 100.0f && !EqualChanced.empty())
1458 {
1459 LOG_ERROR("sql.sql", "Table '{}' entry {} group {} has items with chance=0% but group total chance >= 100% ({})", lootstore.GetName(), id, group_id, chance);
1460 }
1461}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158

References LootStore::GetName(), and LOG_ERROR.

Member Data Documentation

◆ EqualChanced

LootStoreItemList LootTemplate::LootGroup::EqualChanced
private

◆ ExplicitlyChanced

LootStoreItemList LootTemplate::LootGroup::ExplicitlyChanced
private

The documentation for this class was generated from the following file: