This is the complete list of members for LootTemplate::LootGroup, including all inherited members.
| AddEntry(LootStoreItem *item) | LootTemplate::LootGroup | |
| CheckLootRefs(LootStore const &lootstore, uint32 Id, LootIdSet *ref_set) const | LootTemplate::LootGroup | |
| CollectLootIds(LootIdSet &set) const | LootTemplate::LootGroup | |
| CopyConditions(ConditionList conditions) | LootTemplate::LootGroup | |
| EqualChanced | LootTemplate::LootGroup | private |
| ExplicitlyChanced | LootTemplate::LootGroup | private |
| GetEqualChancedItemList() | LootTemplate::LootGroup | inline |
| GetExplicitlyChancedItemList() | LootTemplate::LootGroup | inline |
| HasQuestDrop(LootTemplateMap const &store) const | LootTemplate::LootGroup | |
| HasQuestDropForPlayer(Player const *player, LootTemplateMap const &store) const | LootTemplate::LootGroup | |
| LootGroup() | LootTemplate::LootGroup | inline |
| LootGroup(LootGroup const &) | LootTemplate::LootGroup | private |
| operator=(LootGroup const &) | LootTemplate::LootGroup | private |
| Process(Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const | LootTemplate::LootGroup | |
| RawTotalChance() const | LootTemplate::LootGroup | |
| Roll(Loot &loot, Player const *player, LootStore const &store, uint16 lootMode) const | LootTemplate::LootGroup | private |
| TotalChance() const | LootTemplate::LootGroup | |
| Verify(LootStore const &lootstore, uint32 id, uint8 group_id) const | LootTemplate::LootGroup | |
| ~LootGroup() | LootTemplate::LootGroup | |