AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_soulwell::go_soulwellAI Struct Reference
Inheritance diagram for go_soulwell::go_soulwellAI:
GameObjectAI

Public Member Functions

 go_soulwellAI (GameObject *go)
 
bool GossipHello (Player *player, bool reportUse) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_soulwellAI()

go_soulwell::go_soulwellAI::go_soulwellAI ( GameObject go)
inline
1415 : GameObjectAI(go)
1416 {
1417 }
Definition GameObjectAI.h:33

Member Function Documentation

◆ GossipHello()

bool go_soulwell::go_soulwellAI::GossipHello ( Player player,
bool  reportUse 
)
inlineoverridevirtual

Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called twice. The script's handling is fine as it won't remove two charges on the well. We have to find how to segregate REPORT_USE and USE.

Reimplemented from GameObjectAI.

1424 {
1425 if (reportUse)
1426 return false;
1427
1428 Unit* owner = me->GetOwner();
1429 if (!owner)
1430 return true;
1431
1432 uint32 stoneId = 0;
1433 uint32 stoneSpell = 0;
1434 switch (me->GetEntry())
1435 {
1436 case GO_SOUL_WELL_R1:
1438 if (Unit* owner = me->GetOwner())
1439 {
1441 {
1443 }
1444 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1445 {
1447 }
1448 }
1449 break;
1450 case GO_SOUL_WELL_R2:
1452 if (Unit* owner = me->GetOwner())
1453 {
1455 {
1457 }
1458 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1459 {
1461 }
1462 }
1463 break;
1464 }
1465
1466 if (!stoneSpell)
1467 {
1468 return true;
1469 }
1470
1471 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(stoneSpell);
1472 if (!spellInfo)
1473 {
1474 return true;
1475 }
1476
1477 stoneId = spellInfo->Effects[EFFECT_0].ItemType;
1478 if (!stoneId)
1479 {
1480 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1481 {
1482 Spell::SendCastResult(player, spell, 0, SPELL_FAILED_ERROR);
1483 }
1484 return true;
1485 }
1486
1487 if (!owner->IsPlayer() || !player->IsInSameRaidWith(owner->ToPlayer()))
1488 {
1489 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1490 {
1492 }
1493 return true;
1494 }
1495
1496 // Don't try to add a stone if we already have one.
1497 if (player->HasItemCount(stoneId))
1498 {
1499 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1500 {
1502 }
1503 return true;
1504 }
1505
1506 player->CastSpell(player, stoneSpell, false);
1507
1508 // Item has to actually be created to remove a charge on the well.
1509 if (player->HasItemCount(stoneId))
1510 {
1511 me->AddUse();
1512 }
1513
1514 return true;
1515 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:981
@ SPELL_FAILED_TARGET_NOT_IN_RAID
Definition SharedDefines.h:1088
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1078
#define sSpellMgr
Definition SpellMgr.h:825
GameObject *const me
Definition GameObjectAI.h:35
Unit * GetOwner() const
Definition GameObject.cpp:1223
void AddUse()
Definition GameObject.h:238
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
uint32 GetEntry() const
Definition Object.h:116
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1894
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
Definition SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4691
Definition Unit.h:620
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5754
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
@ SPELL_IMPROVED_HEALTH_STONE_R2
Definition go_scripts.cpp:1397
@ GO_SOUL_WELL_R1
Definition go_scripts.cpp:1393
@ SPELL_CREATE_FEL_HEALTH_STONE_R1
Definition go_scripts.cpp:1404
@ SPELL_CREATE_MASTER_HEALTH_STONE_R1
Definition go_scripts.cpp:1400
@ SPELL_IMPROVED_HEALTH_STONE_R1
Definition go_scripts.cpp:1396
@ SPELL_CREATE_FEL_HEALTH_STONE_R2
Definition go_scripts.cpp:1405
@ SPELL_CREATE_MASTER_HEALTH_STONE_R2
Definition go_scripts.cpp:1401
@ SPELL_CREATE_MASTER_HEALTH_STONE_R0
Definition go_scripts.cpp:1399
@ GO_SOUL_WELL_R2
Definition go_scripts.cpp:1394
@ SPELL_CREATE_FEL_HEALTH_STONE_R0
Definition go_scripts.cpp:1403

References GameObject::AddUse(), Unit::CastSpell(), EFFECT_0, SpellInfo::Effects, Object::GetEntry(), GameObject::GetOwner(), GO_SOUL_WELL_R1, GO_SOUL_WELL_R2, Unit::HasAura(), Player::HasItemCount(), Player::IsInSameRaidWith(), Object::IsPlayer(), GameObjectAI::me, Spell::SendCastResult(), SPELL_CREATE_FEL_HEALTH_STONE_R0, SPELL_CREATE_FEL_HEALTH_STONE_R1, SPELL_CREATE_FEL_HEALTH_STONE_R2, SPELL_CREATE_MASTER_HEALTH_STONE_R0, SPELL_CREATE_MASTER_HEALTH_STONE_R1, SPELL_CREATE_MASTER_HEALTH_STONE_R2, SPELL_FAILED_ERROR, SPELL_FAILED_TARGET_NOT_IN_RAID, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_IMPROVED_HEALTH_STONE_R1, SPELL_IMPROVED_HEALTH_STONE_R2, sSpellMgr, and Object::ToPlayer().


The documentation for this struct was generated from the following file: