49 {
51 {
54
56
58 {
60 pEscortAI->Start(
false, player->
GetGUID(), quest);
61 }
62 }
63 return true;
64 }
@ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE
Definition SharedDefines.h:226
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10108
void SetStandState(uint8 state)
Definition Unit.cpp:16753
Definition zone_the_barrens.cpp:72
@ QUEST_FREE_FROM_HOLD
Definition zone_the_barrens.cpp:40
@ SAY_GIL_START
Definition zone_the_barrens.cpp:31