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| npc_gilthares () |
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bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_gilthares()
npc_gilthares::npc_gilthares |
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| ) |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
80 {
81 return new npc_giltharesAI(creature);
82 }
◆ OnQuestAccept()
bool npc_gilthares::OnQuestAccept |
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Player * |
player, |
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Creature * |
creature, |
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const Quest * |
quest |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
65 {
67 {
70
72
74 pEscortAI->Start(
false,
false, player->
GetGUID(), quest);
75 }
76 return true;
77 }
@ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE
Definition SharedDefines.h:215
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetStandState(uint8 state)
Definition Unit.cpp:16764
Definition zone_the_barrens.cpp:85
@ QUEST_FREE_FROM_HOLD
Definition zone_the_barrens.cpp:55
@ SAY_GIL_START
Definition zone_the_barrens.cpp:46
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_H_NEUTRAL_ACTIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_FREE_FROM_HOLD, SAY_GIL_START, Unit::SetFaction(), Unit::SetStandState(), CreatureAI::Talk(), and UNIT_STAND_STATE_STAND.
The documentation for this class was generated from the following file: