515 {
518 {
519 int32 chance = talentAurEff->GetSpellInfo()->Effects[
EFFECT_1].CalcValue();
520
522 {
525 absorbAmount = 0;
526
527
529 Trigger(aurEff, dmgInfo, damage);
530
531
534
536 }
537 }
538 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
void PreventDefaultAction()
Definition SpellScript.cpp:985
Unit * GetTarget() const
Definition SpellScript.cpp:1165
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:152
SpellInfo const * GetSpellInfo() const
Definition Unit.h:361
uint32 GetDamage() const
Definition Unit.h:365
uint32 SpellIconID
Definition SpellInfo.h:380
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1236
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5541
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition spell_mage.cpp:411
@ SPELL_MAGE_FROST_WARDING_R1
Definition spell_mage.cpp:39
@ SPELL_MAGE_FROST_WARDING_TRIGGERED
Definition spell_mage.cpp:40