542 {
545 {
546 int32 chance = talentAurEff->GetSpellInfo()->Effects[
EFFECT_1].CalcValue();
547
549 {
552 absorbAmount = 0;
553
554
556 Trigger(aurEff, dmgInfo, damage);
557
558
561
563 }
564 }
565 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetTarget() const
Definition SpellScript.cpp:1180
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:261
SpellInfo const * GetSpellInfo() const
Definition Unit.h:368
uint32 GetDamage() const
Definition Unit.h:372
uint32 SpellIconID
Definition SpellInfo.h:404
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5769
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition spell_mage.cpp:438
@ SPELL_MAGE_FROST_WARDING_R1
Definition spell_mage.cpp:42
@ SPELL_MAGE_FROST_WARDING_TRIGGERED
Definition spell_mage.cpp:43