AzerothCore 3.3.5a
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spell_ulduar_random_aggro_periodic Class Reference
Inheritance diagram for spell_ulduar_random_aggro_periodic:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_ulduar_random_aggro_periodic)
 
void HandleEffectPeriodic (AuraEffect const *)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleEffectPeriodic()

void spell_ulduar_random_aggro_periodic::HandleEffectPeriodic ( AuraEffect const *  )
inlineprivate
247 {
248 Unit* target = GetTarget();
249 target->GetThreatMgr().ResetAllThreat();
250
251 Creature* creature = target->ToCreature();
252 if (!creature || !creature->IsAIEnabled)
253 return;
254
255 if (Unit* victim = creature->AI()->SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
256 {
257 creature->AddThreat(victim, 3000000.0f);
258 creature->AI()->AttackStart(victim);
259 }
260 }
Unit * GetTarget() const
Definition SpellScript.cpp:1185
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
Creature * ToCreature()
Definition Object.h:212
void ResetAllThreat()
Definition ThreatManager.cpp:563
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
Definition Unit.h:665
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11198
ThreatManager & GetThreatMgr()
Definition Unit.h:957
bool IsAIEnabled
Definition Unit.h:2102

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), AuraScript::GetTarget(), Unit::GetThreatMgr(), Unit::IsAIEnabled, Random, ThreatManager::ResetAllThreat(), UnitAI::SelectTarget(), and Object::ToCreature().

Referenced by Register().

◆ PrepareAuraScript()

spell_ulduar_random_aggro_periodic::PrepareAuraScript ( spell_ulduar_random_aggro_periodic  )
private

◆ Register()

void spell_ulduar_random_aggro_periodic::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

263 {
265 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:772
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:771
void HandleEffectPeriodic(AuraEffect const *)
Definition ulduar.cpp:246

References AuraEffectPeriodicFn, EFFECT_0, HandleEffectPeriodic(), AuraScript::OnEffectPeriodic, and SPELL_AURA_PERIODIC_DUMMY.


The documentation for this class was generated from the following file: