1061 {
1062
1063
1064
1065
1066
1070 {
1074 }, 1ms);
1075
1076
1078 }
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:258
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition ObjectGuid.h:121
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
uint32 GetHitMask() const
Definition Unit.h:474
Unit * GetActor()
Definition Unit.h:468
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5798
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
EventProcessor m_Events
Definition Object.h:749
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:269
@ SPELL_MAGE_COMBUSTION
Definition spell_mage.cpp:38
@ SPELL_MAGE_COMBUSTION_PROC
Definition spell_mage.cpp:39