AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mage_combustion Class Reference
Inheritance diagram for spell_mage_combustion:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_mage_combustion)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_mage_combustion::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1061 {
1062 // Every hit adds a stack of the crit buff. The cast is deferred: this hook runs from
1063 // Aura::GetProcEffectMask while the proc engine iterates the actor's aura map, and the
1064 // insert could invalidate the live iterator (aura containers are flat_multimaps).
1065 // HasAura drops the stack if Combustion ended in the meantime, e.g. on the crit that
1066 // took the last charge.
1067 Unit* actor = eventInfo.GetActor();
1068 ObjectGuid actorGuid = actor->GetGUID();
1069 actor->m_Events.AddEventAtOffset([actorGuid]()
1070 {
1071 if (Player* actor = ObjectAccessor::FindPlayer(actorGuid))
1072 if (actor->HasAura(SPELL_MAGE_COMBUSTION))
1073 actor->CastSpell(static_cast<Unit*>(nullptr), SPELL_MAGE_COMBUSTION_PROC, true);
1074 }, 1ms);
1075
1076 // Only crits take a charge
1077 return (eventInfo.GetHitMask() & PROC_HIT_CRITICAL) != 0;
1078 }
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:258
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition ObjectGuid.h:121
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition Player.h:1086
uint32 GetHitMask() const
Definition Unit.h:474
Unit * GetActor()
Definition Unit.h:468
Definition Unit.h:670
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5798
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
EventProcessor m_Events
Definition Object.h:749
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:269
@ SPELL_MAGE_COMBUSTION
Definition spell_mage.cpp:38
@ SPELL_MAGE_COMBUSTION_PROC
Definition spell_mage.cpp:39

References EventProcessor::AddEventAtOffset(), Unit::CastSpell(), ObjectAccessor::FindPlayer(), ProcEventInfo::GetActor(), Object::GetGUID(), ProcEventInfo::GetHitMask(), Unit::HasAura(), WorldObject::m_Events, PROC_HIT_CRITICAL, SPELL_MAGE_COMBUSTION, and SPELL_MAGE_COMBUSTION_PROC.

Referenced by Register().

◆ PrepareAuraScript()

spell_mage_combustion::PrepareAuraScript ( spell_mage_combustion  )
private

◆ Register()

void spell_mage_combustion::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1081 {
1083 }
#define AuraCheckProcFn(F)
Definition SpellScript.h:820
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:819
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_mage.cpp:1060

References AuraCheckProcFn, CheckProc(), and AuraScript::DoCheckProc.

◆ Validate()

bool spell_mage_combustion::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1056 {
1058 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_MAGE_COMBUSTION_PROC, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: