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| | npc_chicken_cluck () |
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| CreatureAI * | GetAI (Creature *creature) const override |
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| bool | OnQuestAccept (Player *, Creature *creature, Quest const *quest) override |
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| bool | OnQuestComplete (Player *, Creature *creature, Quest const *quest) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_chicken_cluck()
| npc_chicken_cluck::npc_chicken_cluck |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
722 {
723 return new npc_chicken_cluckAI(creature);
724 }
◆ OnQuestAccept()
◆ OnQuestComplete()
| bool npc_chicken_cluck::OnQuestComplete |
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Player * |
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Creature * |
creature, |
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Quest const * |
quest |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: