251 {
254
257 {
260 {
263 return true;
264 }
265 break;
268 {
271 return true;
272 }
273 break;
274 }
276 return true;
277 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
uint32 GetEntry() const
Definition Object.h:117
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition PlayerQuest.cpp:1783
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsQuestGiver() const
Definition Unit.h:805
@ GOSSIP_TEXTID_LYANA1
Definition zone_howling_fjord.cpp:241
@ NPC_LYANA
Definition zone_howling_fjord.cpp:238
@ GOSSIP_TEXTID_RAZAEL1
Definition zone_howling_fjord.cpp:239
@ QUEST_REPORTS_FROM_THE_FIELD
Definition zone_howling_fjord.cpp:236
@ NPC_RAZAEL
Definition zone_howling_fjord.cpp:237