350 {
353
356 {
359 {
362 return true;
363 }
364 break;
367 {
370 return true;
371 }
372 break;
373 }
375 return true;
376 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition PlayerQuest.cpp:1751
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsQuestGiver() const
Definition Unit.h:755
@ GOSSIP_TEXTID_LYANA1
Definition zone_howling_fjord.cpp:340
@ NPC_LYANA
Definition zone_howling_fjord.cpp:337
@ GOSSIP_TEXTID_RAZAEL1
Definition zone_howling_fjord.cpp:338
@ QUEST_REPORTS_FROM_THE_FIELD
Definition zone_howling_fjord.cpp:335
@ NPC_RAZAEL
Definition zone_howling_fjord.cpp:336