◆ PartyTimeEmoteEvent()
| PartyTimeEmoteEvent::PartyTimeEmoteEvent |
( |
Player * |
player | ) |
|
|
inline |
Player * _player
Definition spell_item.cpp:1678
◆ Execute()
Reimplemented from BasicEvent.
1657 {
1659 {
1660 return true;
1661 }
1662
1664 {
1666 }
1667 else
1668 {
1670 }
1671
1673
1674 return false;
1675 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ EMOTE_ONESHOT_APPLAUD
Definition SharedDefines.h:1924
@ EMOTE_ONESHOT_LAUGH
Definition SharedDefines.h:1914
@ EMOTE_ONESHOT_CHEER
Definition SharedDefines.h:1909
@ EMOTE_ONESHOT_CHICKEN
Definition SharedDefines.h:1922
@ EMOTE_ONESHOT_DANCESPECIAL
Definition SharedDefines.h:2007
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5789
bool isMoving() const
Definition Unit.h:1663
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2035
EventProcessor m_Events
Definition Object.h:731
@ SPELL_PARTY_TIME
Definition spell_item.cpp:1619
References _player, EventProcessor::AddEventAtOffset(), EMOTE_ONESHOT_APPLAUD, EMOTE_ONESHOT_CHEER, EMOTE_ONESHOT_CHICKEN, EMOTE_ONESHOT_DANCESPECIAL, EMOTE_ONESHOT_LAUGH, Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::isMoving(), WorldObject::m_Events, RAND(), and SPELL_PARTY_TIME.
◆ _player
| Player* PartyTimeEmoteEvent::_player |
|
private |
The documentation for this class was generated from the following file: