◆ PartyTimeEmoteEvent()
| PartyTimeEmoteEvent::PartyTimeEmoteEvent |
( |
Player * |
player | ) |
|
|
inline |
Player * _player
Definition spell_item.cpp:1842
◆ Execute()
Reimplemented from BasicEvent.
1821 {
1823 {
1824 return true;
1825 }
1826
1828 {
1830 }
1831 else
1832 {
1834 }
1835
1837
1838 return false;
1839 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ EMOTE_ONESHOT_APPLAUD
Definition SharedDefines.h:1919
@ EMOTE_ONESHOT_LAUGH
Definition SharedDefines.h:1909
@ EMOTE_ONESHOT_CHEER
Definition SharedDefines.h:1904
@ EMOTE_ONESHOT_CHICKEN
Definition SharedDefines.h:1917
@ EMOTE_ONESHOT_DANCESPECIAL
Definition SharedDefines.h:2002
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982
bool isMoving() const
Definition Unit.h:1708
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2172
EventProcessor m_Events
Definition Object.h:736
@ SPELL_PARTY_TIME
Definition spell_item.cpp:1783
References _player, EventProcessor::AddEventAtOffset(), EMOTE_ONESHOT_APPLAUD, EMOTE_ONESHOT_CHEER, EMOTE_ONESHOT_CHICKEN, EMOTE_ONESHOT_DANCESPECIAL, EMOTE_ONESHOT_LAUGH, Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::isMoving(), WorldObject::m_Events, RAND(), and SPELL_PARTY_TIME.
◆ _player
| Player* PartyTimeEmoteEvent::_player |
|
private |
The documentation for this class was generated from the following file: