1110 {
1112 {
1116 return;
1118 {
1120 {
1123 }
1124 else
1126
1131 }
1132 else
1133 {
1137 {
1141 hodir->AI()->SetData(2, 1);
1144 }
1145 }
1146
1149 }
1150 }
@ MAP_ULDUAR
Definition AreaDefines.h:255
std::int32_t int32
Definition Define.h:103
@ SPELL_MAGE_TOASTY_FIRE_AURA
Definition boss_hodir.cpp:80
@ SPELL_FLASH_FREEZE_TRAPPED_PLAYER
Definition boss_hodir.cpp:42
@ SPELL_BITING_COLD_DAMAGE
Definition boss_hodir.cpp:36
int32 GetMaxDuration() const
Definition SpellScript.cpp:1090
void SetDuration(int32 duration, bool withMods=false)
Definition SpellScript.cpp:1075
Unit * GetTarget() const
Definition SpellScript.cpp:1180
uint8 GetStackAmount() const
Definition SpellScript.cpp:1140
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellScript.cpp:1150
Definition InstanceScript.h:143
uint8 _counter
Definition boss_hodir.cpp:1158
bool _prev
Definition boss_hodir.cpp:1159
@ BOSS_HODIR
Definition ulduar.h:39