◆ RaiseDeadCheck()
RaiseDeadCheck::RaiseDeadCheck |
( |
Player const * |
caster | ) |
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inlineexplicit |
Player const * _caster
Definition spell_dk.cpp:1901
◆ operator()()
bool RaiseDeadCheck::operator() |
( |
WorldObject * |
obj | ) |
const |
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inline |
1887 {
1889 {
1890 if (!target->IsAlive()
1893 && target->GetDisplayId() == target->GetNativeDisplayId())
1894 return false;
1895 }
1896
1897 return true;
1898 }
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2634
Unit * ToUnit()
Definition Object.h:210
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12615
References _caster, CREATURE_TYPE_HUMANOID, Player::isHonorOrXPTarget(), and Object::ToUnit().
◆ _caster
Player const* RaiseDeadCheck::_caster |
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private |
The documentation for this class was generated from the following file: