◆ RaiseDeadCheck()
| RaiseDeadCheck::RaiseDeadCheck |
( |
Player const * |
caster | ) |
|
|
inlineexplicit |
Player const * _caster
Definition spell_dk.cpp:2090
◆ operator()()
| bool RaiseDeadCheck::operator() |
( |
WorldObject * |
obj | ) |
const |
|
inline |
2076 {
2078 {
2079 if (!target->IsAlive()
2082 && target->GetDisplayId() == target->GetNativeDisplayId())
2083 return false;
2084 }
2085
2086 return true;
2087 }
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2630
Unit * ToUnit()
Definition Object.h:210
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12671
References _caster, CREATURE_TYPE_HUMANOID, Player::isHonorOrXPTarget(), and Object::ToUnit().
◆ _caster
| Player const* RaiseDeadCheck::_caster |
|
private |
The documentation for this class was generated from the following file: