◆ RaiseDeadCheck()
| RaiseDeadCheck::RaiseDeadCheck |
( |
Player const * |
caster | ) |
|
|
inlineexplicit |
Player const * _caster
Definition spell_dk.cpp:2073
◆ operator()()
| bool RaiseDeadCheck::operator() |
( |
WorldObject * |
obj | ) |
const |
|
inline |
2059 {
2061 {
2062 if (!target->IsAlive()
2065 && target->GetDisplayId() == target->GetNativeDisplayId())
2066 return false;
2067 }
2068
2069 return true;
2070 }
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2628
Unit * ToUnit()
Definition Object.h:216
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12984
References _caster, CREATURE_TYPE_HUMANOID, Player::isHonorOrXPTarget(), and Object::ToUnit().
◆ _caster
| Player const* RaiseDeadCheck::_caster |
|
private |
The documentation for this class was generated from the following file: