◆ RaiseDeadCheck()
RaiseDeadCheck::RaiseDeadCheck |
( |
Player const * |
caster | ) |
|
|
inlineexplicit |
Player const * _caster
Definition spell_dk.cpp:1908
◆ operator()()
bool RaiseDeadCheck::operator() |
( |
WorldObject * |
obj | ) |
const |
|
inline |
1894 {
1896 {
1897 if (!target->IsAlive()
1900 && target->GetDisplayId() == target->GetNativeDisplayId())
1901 return false;
1902 }
1903
1904 return true;
1905 }
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2634
Unit * ToUnit()
Definition Object.h:210
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12651
References _caster, CREATURE_TYPE_HUMANOID, Player::isHonorOrXPTarget(), and Object::ToUnit().
◆ _caster
Player const* RaiseDeadCheck::_caster |
|
private |
The documentation for this class was generated from the following file: