AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_adaptive_warding Class Reference
Inheritance diagram for spell_gen_adaptive_warding:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_adaptive_warding)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_gen_adaptive_warding::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1324 {
1325 if (!eventInfo.GetSpellInfo())
1326 return false;
1327
1328 // find Mage Armor
1329 if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0))
1330 return false;
1331
1332 switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
1333 {
1335 case SPELL_SCHOOL_HOLY:
1336 return false;
1337 default:
1338 break;
1339 }
1340
1341 return true;
1342 }
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:271
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:272
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:306
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition SpellAuraDefines.h:197
Unit * GetTarget() const
Definition SpellScript.cpp:1178
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1935

References GetFirstSchoolInMask(), SpellInfo::GetSchoolMask(), ProcEventInfo::GetSpellInfo(), AuraScript::GetTarget(), SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NORMAL, and SPELLFAMILY_MAGE.

Referenced by Register().

◆ HandleProc()

void spell_gen_adaptive_warding::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1345 {
1347
1348 uint32 spellId = 0;
1349 if (Player* player = eventInfo.GetActionTarget()->ToPlayer())
1350 {
1351 switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
1352 {
1353 case SPELL_SCHOOL_FIRE:
1355 break;
1358 break;
1359 case SPELL_SCHOOL_FROST:
1361 break;
1364 break;
1367 break;
1368 default:
1369 return;
1370 }
1371
1372 player->CastSpell(player, spellId, true, nullptr, aurEff);
1373 }
1374 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:276
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:277
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:273
void PreventDefaultAction()
Definition SpellScript.cpp:991
Player * ToPlayer()
Definition Object.h:208
Definition Player.h:1086
Unit * GetActionTarget() const
Definition Unit.h:469
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition spell_generic.cpp:1304
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition spell_generic.cpp:1300
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition spell_generic.cpp:1301
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition spell_generic.cpp:1302
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition spell_generic.cpp:1303

References ProcEventInfo::GetActionTarget(), GetFirstSchoolInMask(), SpellInfo::GetSchoolMask(), ProcEventInfo::GetSpellInfo(), AuraScript::PreventDefaultAction(), SPELL_GEN_ADAPTIVE_WARDING_ARCANE, SPELL_GEN_ADAPTIVE_WARDING_FIRE, SPELL_GEN_ADAPTIVE_WARDING_FROST, SPELL_GEN_ADAPTIVE_WARDING_NATURE, SPELL_GEN_ADAPTIVE_WARDING_SHADOW, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_gen_adaptive_warding::PrepareAuraScript ( spell_gen_adaptive_warding  )
private

◆ Register()

void spell_gen_adaptive_warding::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1377 {
1380 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:851
#define AuraCheckProcFn(F)
Definition SpellScript.h:820
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:819
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:846
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_generic.cpp:1323
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_generic.cpp:1344

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_gen_adaptive_warding::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: