1325 {
1327
1330 {
1332 {
1335 break;
1338 break;
1341 break;
1344 break;
1347 break;
1348 default:
1349 return;
1350 }
1351
1352 player->CastSpell(player, spellId, true, nullptr, aurEff);
1353 }
1354 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:276
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:277
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:273
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Player * ToPlayer()
Definition Object.h:202
Unit * GetActionTarget() const
Definition Unit.h:460
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition spell_generic.cpp:1284
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition spell_generic.cpp:1280
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition spell_generic.cpp:1281
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition spell_generic.cpp:1282
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition spell_generic.cpp:1283