1345 {
1347
1350 {
1352 {
1355 break;
1358 break;
1361 break;
1364 break;
1367 break;
1368 default:
1369 return;
1370 }
1371
1372 player->CastSpell(player, spellId, true, nullptr, aurEff);
1373 }
1374 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:276
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:277
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:273
void PreventDefaultAction()
Definition SpellScript.cpp:991
Player * ToPlayer()
Definition Object.h:208
Unit * GetActionTarget() const
Definition Unit.h:469
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition spell_generic.cpp:1304
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition spell_generic.cpp:1300
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition spell_generic.cpp:1301
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition spell_generic.cpp:1302
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition spell_generic.cpp:1303