1243 {
1245
1248 {
1250 {
1253 break;
1256 break;
1259 break;
1262 break;
1265 break;
1266 default:
1267 return;
1268 }
1269
1270 player->CastSpell(player, spellId, true, nullptr, aurEff);
1271 }
1272 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
void PreventDefaultAction()
Definition SpellScript.cpp:985
Player * ToPlayer()
Definition Object.h:202
Unit * GetActionTarget() const
Definition Unit.h:441
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition spell_generic.cpp:1202
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition spell_generic.cpp:1198
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition spell_generic.cpp:1199
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition spell_generic.cpp:1200
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition spell_generic.cpp:1201