#include "GridNotifiers.h"
◆ PlayerAtMinimumRangeAway()
| Acore::PlayerAtMinimumRangeAway::PlayerAtMinimumRangeAway |
( |
Unit const * |
unit, |
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|
float |
fMinRange |
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) |
| |
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inline |
float fRange
Definition GridNotifiers.h:1596
Unit const * unit
Definition GridNotifiers.h:1595
◆ operator()()
| bool Acore::PlayerAtMinimumRangeAway::operator() |
( |
Player * |
player | ) |
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|
inline |
1586 {
1587
1589 return true;
1590
1591 return false;
1592 }
bool IsGameMaster() const
Definition Player.h:1161
bool IsAlive() const
Definition Unit.h:1748
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1349
References fRange, Unit::IsAlive(), Player::IsGameMaster(), WorldObject::IsWithinDist(), and unit.
◆ fRange
| float Acore::PlayerAtMinimumRangeAway::fRange |
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private |
◆ unit
| Unit const* Acore::PlayerAtMinimumRangeAway::unit |
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private |
The documentation for this class was generated from the following file: