#include "GridNotifiers.h"
◆ PlayerAtMinimumRangeAway()
| Acore::PlayerAtMinimumRangeAway::PlayerAtMinimumRangeAway |
( |
Unit const * |
unit, |
|
|
float |
fMinRange |
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) |
| |
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inline |
float fRange
Definition GridNotifiers.h:1634
Unit const * unit
Definition GridNotifiers.h:1633
◆ operator()()
| bool Acore::PlayerAtMinimumRangeAway::operator() |
( |
Player * |
player | ) |
|
|
inline |
1624 {
1625
1627 return true;
1628
1629 return false;
1630 }
bool IsGameMaster() const
Definition Player.h:1178
bool IsAlive() const
Definition Unit.h:1812
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1381
References fRange, Unit::IsAlive(), Player::IsGameMaster(), WorldObject::IsWithinDist(), and unit.
◆ fRange
| float Acore::PlayerAtMinimumRangeAway::fRange |
|
private |
◆ unit
| Unit const* Acore::PlayerAtMinimumRangeAway::unit |
|
private |
The documentation for this class was generated from the following file: