#include "BattlegroundMapScript.h"
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| bool | isAfterLoadScript () const override |
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| void | checkValidity () override |
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| virtual bool | IsDatabaseBound () const |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| void | checkMap () |
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| MapEntry const * | GetEntry () |
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| virtual void | OnCreate (BattlegroundMap *) |
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| virtual void | OnDestroy (BattlegroundMap *) |
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| virtual void | OnLoadGridMap (BattlegroundMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnUnloadGridMap (BattlegroundMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnPlayerEnter (BattlegroundMap *, Player *) |
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| virtual void | OnPlayerLeave (BattlegroundMap *, Player *) |
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| void | OnUpdate (BattlegroundMap *, uint32) override |
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| virtual void | OnUpdate (TObject *, uint32) |
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◆ BattlegroundMapScript()
| BattlegroundMapScript::BattlegroundMapScript |
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const char * |
name, |
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uint32 |
mapId |
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) |
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protected |
22 :
24{
26}
Definition ScriptObject.h:81
Definition ScriptObject.h:43
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition ScriptMgr.h:752
References ScriptRegistry< TScript >::AddScript().
◆ checkValidity()
| void BattlegroundMapScript::checkValidity |
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| ) |
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overridevirtual |
◆ isAfterLoadScript()
| bool BattlegroundMapScript::isAfterLoadScript |
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const |
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inlineoverridevirtual |
The documentation for this class was generated from the following files: