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| | npc_tooga () |
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| bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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| CreatureAI * | GetAI (Creature *creature) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_tooga()
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
427 {
428 return new npc_toogaAI(creature);
429 }
◆ OnQuestAccept()
Reimplemented from CreatureScript.
416 {
418 {
421 }
422
423 return true;
424 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:145
uint32 GetQuestId() const
Definition QuestDef.h:228
Definition zone_tanaris.cpp:432
@ FACTION_TOOG_ESCORTEE
Definition zone_tanaris.cpp:405
@ QUEST_TOOGA
Definition zone_tanaris.cpp:401
References Creature::AI(), CAST_AI, FACTION_TOOG_ESCORTEE, Quest::GetQuestId(), and QUEST_TOOGA.
The documentation for this class was generated from the following file: