161 {
163 {
166 }
167
168 return false;
169 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:50
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_SCENT_OF_LARKORWI
Definition areatrigger_scripts.cpp:148
@ NPC_LARKORWI_MATE
Definition areatrigger_scripts.cpp:149
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool isDead() const
Definition Unit.h:1700
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122