AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_varian_wrynn Class Reference
Inheritance diagram for npc_varian_wrynn:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_varian_wrynnAI
 

Public Member Functions

 npc_varian_wrynn ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_varian_wrynn()

npc_varian_wrynn::npc_varian_wrynn ( )
inline
906: CreatureScript("npc_varian_wrynn") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_varian_wrynn::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

2039 {
2040 return new npc_varian_wrynnAI(creature);
2041 }

◆ OnGossipHello()

bool npc_varian_wrynn::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

935 {
936 if (creature->IsQuestGiver())
937 player->PrepareQuestMenu(creature->GetGUID());
938
941
942 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
943
944 return true;
945 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsQuestGiver() const
Definition Unit.h:755
@ QUEST_BATTLE_A
Definition zone_undercity.cpp:695
#define GOSSIP_WRYNN
Definition zone_undercity.cpp:892

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, GOSSIP_WRYNN, Unit::IsQuestGiver(), Player::PrepareQuestMenu(), QUEST_BATTLE_A, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_varian_wrynn::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

909 {
910 ClearGossipMenuFor(player);
911
912 switch (action)
913 {
914 case GOSSIP_ACTION_INFO_DEF + 1:
915 CloseGossipMenuFor(player);
916
917 if (auto ai = CAST_AI(npc_varian_wrynn::npc_varian_wrynnAI, creature->AI()))
918 {
919 ai->Start(true, true, player->GetGUID());
920 if (Creature* jaina = GetClosestCreatureWithEntry(creature, NPC_JAINA, 50.0f))
921 ai->jainaGUID = jaina->GetGUID();
922 else
923 ai->jainaGUID.Clear();
924 ai->SetDespawnAtEnd(false);
925 ai->SetDespawnAtFar(false);
926 }
927
928 break;
929 }
930
931 return true;
932 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:865
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
#define CAST_AI(a, b)
Definition UnitAI.h:26
Definition Creature.h:43
CreatureAI * AI() const
Definition Creature.h:141
Definition zone_undercity.cpp:948
@ NPC_JAINA
Definition zone_undercity.cpp:406

References Creature::AI(), CAST_AI, ClearGossipMenuFor(), CloseGossipMenuFor(), GetClosestCreatureWithEntry(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, and NPC_JAINA.


The documentation for this class was generated from the following file: