AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_stone_watcher_of_norgannon Class Reference
Inheritance diagram for npc_stone_watcher_of_norgannon:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_stone_watcher_of_norgannon ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_stone_watcher_of_norgannon()

npc_stone_watcher_of_norgannon::npc_stone_watcher_of_norgannon ( )
inline
333: CreatureScript("npc_stone_watcher_of_norgannon") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_stone_watcher_of_norgannon::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

369 {
370 if (creature->IsQuestGiver())
371 {
372 player->PrepareQuestMenu(creature->GetGUID());
373 }
374
375 if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
376 {
378 }
379
380 SendGossipMenuFor(player, 1674, creature->GetGUID());
381
382 return true;
383 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool IsQuestGiver() const
Definition Unit.h:755

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::IsQuestGiver(), Player::PrepareQuestMenu(), QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_stone_watcher_of_norgannon::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

336 {
337 ClearGossipMenuFor(player);
338 switch (action)
339 {
342 SendGossipMenuFor(player, 1675, creature->GetGUID());
343 break;
346 SendGossipMenuFor(player, 1676, creature->GetGUID());
347 break;
350 SendGossipMenuFor(player, 1677, creature->GetGUID());
351 break;
354 SendGossipMenuFor(player, 1678, creature->GetGUID());
355 break;
358 SendGossipMenuFor(player, 1679, creature->GetGUID());
359 break;
361 CloseGossipMenuFor(player);
362 player->AreaExploredOrEventHappens(2954);
363 break;
364 }
365 return true;
366 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References AddGossipItemFor(), Player::AreaExploredOrEventHappens(), ClearGossipMenuFor(), CloseGossipMenuFor(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, and SendGossipMenuFor().


The documentation for this class was generated from the following file: