AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wg_demolisher_engineer Class Reference
Inheritance diagram for npc_wg_demolisher_engineer:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_wg_demolisher_engineer ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Private Member Functions

bool canBuild (Creature *creature)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wg_demolisher_engineer()

npc_wg_demolisher_engineer::npc_wg_demolisher_engineer ( )
inline
134: CreatureScript("npc_wg_demolisher_engineer") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ canBuild()

bool npc_wg_demolisher_engineer::canBuild ( Creature creature)
inlineprivate
195 {
196 Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
197 if (!wintergrasp)
198 return false;
199
200 switch (creature->GetEntry())
201 {
206 default:
207 return false;
208 }
209 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:76
@ BATTLEFIELD_WG_DATA_VEHICLE_A
Definition BattlefieldWG.h:99
@ BATTLEFIELD_WG_DATA_MAX_VEHICLE_A
Definition BattlefieldWG.h:97
@ BATTLEFIELD_WG_DATA_VEHICLE_H
Definition BattlefieldWG.h:100
@ BATTLEFIELD_WG_DATA_MAX_VEHICLE_H
Definition BattlefieldWG.h:98
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
Definition Battlefield.h:208
uint32 GetData(uint32 dataId) const override
Definition Battlefield.h:274
uint32 GetEntry() const
Definition Object.h:117
@ NPC_GOBLIN_MECHANIC
Definition zone_wintergrasp.cpp:76
@ NPC_GNOMISH_ENGINEER
Definition zone_wintergrasp.cpp:77

References BATTLEFIELD_BATTLEID_WG, BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, Battlefield::GetData(), Object::GetEntry(), NPC_GNOMISH_ENGINEER, NPC_GOBLIN_MECHANIC, and sBattlefieldMgr.

Referenced by OnGossipSelect().

◆ OnGossipHello()

bool npc_wg_demolisher_engineer::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

137 {
138 if (creature->IsQuestGiver())
139 {
140 player->PrepareQuestMenu(creature->GetGUID());
141 }
142
143 if (player->HasAura(SPELL_CORPORAL))
144 {
146 }
147 else if (player->HasAura(SPELL_LIEUTENANT))
148 {
152 }
153
154 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
155 return true;
156 }
@ SPELL_CORPORAL
Definition BattlefieldWG.h:51
@ SPELL_LIEUTENANT
Definition BattlefieldWG.h:52
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsQuestGiver() const
Definition Unit.h:805
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::HasAura(), Unit::IsQuestGiver(), Player::PrepareQuestMenu(), SendGossipMenuFor(), SPELL_CORPORAL, and SPELL_LIEUTENANT.

◆ OnGossipSelect()

bool npc_wg_demolisher_engineer::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

159 {
160 CloseGossipMenuFor(player);
161
162 uint32 spellId = 0;
163 switch (action - GOSSIP_ACTION_INFO_DEF)
164 {
165 case 0:
167 break;
168 case 1:
170 break;
171 case 2:
173 break;
174 }
175
176 if (canBuild(creature))
177 {
178 creature->CastSpell(player, spellId, true);
179 creature->CastSpell(creature, SPELL_ACTIVATE_CONTROL_ARMS, true);
180 }
181 else
182 {
183 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1 + 4);
184 data << uint8(0);
185 data << spellId;
188 player->SendDirectMessage(&data);
189 }
190 return true;
191 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES
Definition SharedDefines.h:1173
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1109
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
Definition WorldPacket.h:26
bool canBuild(Creature *creature)
Definition zone_wintergrasp.cpp:194
@ SMSG_CAST_FAILED
Definition Opcodes.h:334
@ SPELL_BUILD_DEMOLISHER_FORCE
Definition zone_wintergrasp.cpp:59
@ SPELL_ACTIVATE_CONTROL_ARMS
Definition zone_wintergrasp.cpp:60
@ SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE
Definition zone_wintergrasp.cpp:57
@ SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE
Definition zone_wintergrasp.cpp:56
@ SPELL_BUILD_CATAPULT_FORCE
Definition zone_wintergrasp.cpp:58

References canBuild(), Unit::CastSpell(), CloseGossipMenuFor(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, Player::SendDirectMessage(), SMSG_CAST_FAILED, SPELL_ACTIVATE_CONTROL_ARMS, SPELL_BUILD_CATAPULT_FORCE, SPELL_BUILD_DEMOLISHER_FORCE, SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE, SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE, SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES, SPELL_FAILED_CUSTOM_ERROR, and TEAM_ALLIANCE.


The documentation for this class was generated from the following file: