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| | boss_krystallus () |
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| CreatureAI * | GetAI (Creature *pCreature) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ boss_krystallus()
| boss_krystallus::boss_krystallus |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
61 {
62 return GetHallsOfStoneAI<boss_krystallusAI>(pCreature);
63 }
The documentation for this class was generated from the following file: