4286 {
4288 return;
4289
4290 float heal = 0.0f;
4292 {
4297 break;
4301 break;
4306 break;
4308 default:
4309 break;
4310 }
4311
4312 int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
4313 amount +=
int32(std::max(healTick, 0));
4314 }
std::int32_t int32
Definition Define.h:103
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
@ BASE_ATTACK
Definition Unit.h:215
@ RANGED_ATTACK
Definition Unit.h:217
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
Unit * GetCaster() const
Definition SpellScript.cpp:1035