4323 {
4325 return;
4326
4327 float heal = 0.0f;
4329 {
4334 break;
4338 break;
4343 break;
4345 default:
4346 break;
4347 }
4348
4349 int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
4350 amount +=
int32(std::max(healTick, 0));
4351 }
std::int32_t int32
Definition Define.h:103
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Unit * GetCaster() const
Definition SpellScript.cpp:1040