#include "GridNotifiers.h"
◆ NearestCreatureEntryWithLiveStateInObjectRangeCheck() [1/2]
Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::NearestCreatureEntryWithLiveStateInObjectRangeCheck |
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WorldObject const & |
obj, |
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uint32 |
entry, |
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bool |
alive, |
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float |
range |
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) |
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inline |
float i_range
Definition GridNotifiers.h:1342
bool i_alive
Definition GridNotifiers.h:1341
WorldObject const & i_obj
Definition GridNotifiers.h:1339
uint32 i_entry
Definition GridNotifiers.h:1340
◆ NearestCreatureEntryWithLiveStateInObjectRangeCheck() [2/2]
◆ operator()()
bool Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator() |
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Creature * |
u | ) |
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inline |
1330 {
1332 {
1334 return true;
1335 }
1336 return false;
1337 }
uint32 GetEntry() const
Definition Object.h:116
bool IsAlive() const
Definition Unit.h:1710
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1321
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:514
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1250
References WorldObject::GetDistance(), Object::GetEntry(), i_alive, i_entry, i_obj, i_range, WorldObject::InSamePhase(), Unit::IsAlive(), and WorldObject::IsWithinDist().
◆ i_alive
bool Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_alive |
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private |
◆ i_entry
uint32 Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_entry |
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private |
◆ i_obj
WorldObject const& Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_obj |
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private |
◆ i_range
float Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: