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| | go_thorim_lever () |
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| bool | OnGossipHello (Player *pPlayer, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_thorim_lever()
| go_thorim_lever::go_thorim_lever |
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inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1711 {
1713 g->UseDoorOrButton();
1714
1716 return true;
1717 }
Definition GameObject.h:120
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1410
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2459
@ GO_ARENA_LEVER_GATE
Definition ulduar.h:238
References WorldObject::FindNearestGameObject(), GO_ARENA_LEVER_GATE, and GameObject::UseDoorOrButton().
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp