AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_loosely_turned_soil::go_loosely_turned_soilAI Struct Reference
Inheritance diagram for go_loosely_turned_soil::go_loosely_turned_soilAI:
GameObjectAI

Public Member Functions

 go_loosely_turned_soilAI (GameObject *gameObject)
 
bool CanBeSeen (Player const *player) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_loosely_turned_soilAI()

go_loosely_turned_soil::go_loosely_turned_soilAI::go_loosely_turned_soilAI ( GameObject gameObject)
inline
1452: GameObjectAI(gameObject) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ CanBeSeen()

bool go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1455 {
1456 if (player->IsGameMaster())
1457 {
1458 return true;
1459 }
1460
1461 Group const* group = player->GetGroup();
1462 return group && sLFGMgr->GetDungeon(group->GetGUID()) == lfg::LFG_DUNGEON_HEADLESS_HORSEMAN;
1463 }
#define sLFGMgr
Definition LFGMgr.h:641
Definition Group.h:169
ObjectGuid GetGUID() const
Definition Group.cpp:2316
@ LFG_DUNGEON_HEADLESS_HORSEMAN
Definition LFGMgr.h:148

References Player::GetGroup(), Group::GetGUID(), Player::IsGameMaster(), lfg::LFG_DUNGEON_HEADLESS_HORSEMAN, and sLFGMgr.


The documentation for this struct was generated from the following file: