1123 {
1127
1130 }
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:773
#define AuraEffectAbsorbFn(F, I)
Definition SpellScript.h:791
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:744
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:755
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition SpellScript.h:796
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:772
HookList< EffectAbsorbHandler > OnEffectAbsorb
Definition SpellScript.h:790
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:750
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:739
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1110
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1116
void Absorb(AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition spell_dk.cpp:1097
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_dk.cpp:1092
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition spell_dk.cpp:1102