1146 {
1150
1153 }
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:783
#define AuraEffectAbsorbFn(F, I)
Definition SpellScript.h:801
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:765
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition SpellScript.h:806
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:782
HookList< EffectAbsorbHandler > OnEffectAbsorb
Definition SpellScript.h:800
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:760
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:749
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1133
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1139
void Absorb(AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition spell_dk.cpp:1120
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_dk.cpp:1115
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition spell_dk.cpp:1125