1121 {
1125
1128 }
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:784
#define AuraEffectAbsorbFn(F, I)
Definition SpellScript.h:802
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:755
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:766
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition SpellScript.h:807
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:783
HookList< EffectAbsorbHandler > OnEffectAbsorb
Definition SpellScript.h:801
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:761
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:750
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1108
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:1114
void Absorb(AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition spell_dk.cpp:1095
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_dk.cpp:1090
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition spell_dk.cpp:1100