AzerothCore 3.3.5a
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spell_shield_of_bones_aura Class Reference
Inheritance diagram for spell_shield_of_bones_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_shield_of_bones_aura)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleAfterEffectAbsorb (AuraEffect *, DamageInfo &, uint32 &absorbAmount)
 
void Register () override
 

Private Attributes

int32 amount
 
bool fired
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleAfterEffectAbsorb()

void spell_shield_of_bones_aura::HandleAfterEffectAbsorb ( AuraEffect *  ,
DamageInfo &  ,
uint32 &  absorbAmount 
)
inlineprivate
284 {
285 amount += absorbAmount;
286 if (!fired && amount >= GetSpellInfo()->Effects[EFFECT_0].BasePoints + 1)
287 if (Unit* caster = GetCaster())
288 {
289 fired = true;
290 caster->CastSpell(caster, SPELL_SHIELD_OF_BONES_DAMAGE, true);
291 }
292 }
@ EFFECT_0
Definition SharedDefines.h:31
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Unit * GetCaster() const
Definition SpellScript.cpp:1040
Definition Unit.h:665
bool fired
Definition forge_of_souls.cpp:274
int32 amount
Definition forge_of_souls.cpp:273
@ SPELL_SHIELD_OF_BONES_DAMAGE
Definition forge_of_souls.cpp:261

References amount, EFFECT_0, fired, AuraScript::GetCaster(), AuraScript::GetSpellInfo(), and SPELL_SHIELD_OF_BONES_DAMAGE.

Referenced by Register().

◆ Load()

bool spell_shield_of_bones_aura::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

277 {
278 fired = false;
279 amount = 0;
280 return true;
281 }

References amount, and fired.

◆ PrepareAuraScript()

spell_shield_of_bones_aura::PrepareAuraScript ( spell_shield_of_bones_aura  )
private

◆ Register()

void spell_shield_of_bones_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

295 {
297 }
#define AuraEffectAbsorbFn(F, I)
Definition SpellScript.h:802
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition SpellScript.h:807
void HandleAfterEffectAbsorb(AuraEffect *, DamageInfo &, uint32 &absorbAmount)
Definition forge_of_souls.cpp:283

References AuraScript::AfterEffectAbsorb, AuraEffectAbsorbFn, EFFECT_0, and HandleAfterEffectAbsorb().

◆ Validate()

bool spell_shield_of_bones_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

269 {
271 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SHIELD_OF_BONES_DAMAGE, and _SpellScript::ValidateSpellInfo().

Member Data Documentation

◆ amount

int32 spell_shield_of_bones_aura::amount
private

Referenced by HandleAfterEffectAbsorb(), and Load().

◆ fired

bool spell_shield_of_bones_aura::fired
private

Referenced by HandleAfterEffectAbsorb(), and Load().


The documentation for this class was generated from the following file: