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| | npc_apothecary_hanes () |
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| bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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| CreatureAI * | GetAI (Creature *creature) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_apothecary_hanes()
| npc_apothecary_hanes::npc_apothecary_hanes |
( |
| ) |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
283 {
284 return new npc_Apothecary_HanesAI(creature);
285 }
◆ OnQuestAccept()
| bool npc_apothecary_hanes::OnQuestAccept |
( |
Player * |
player, |
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Creature * |
creature, |
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Quest const * |
quest |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
190 {
192 {
196 }
197 return true;
198 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:235
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:234
#define CAST_AI(a, b)
Definition UnitAI.h:26
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
TeamId GetTeamId(bool original=false) const
Definition Player.h:2108
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
Definition ScriptedEscortAI.h:53
@ QUEST_TRAIL_OF_FIRE
Definition zone_howling_fjord.cpp:179
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_A_PASSIVE, FACTION_ESCORTEE_H_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), Player::GetTeamId(), QUEST_TRAIL_OF_FIRE, Unit::SetFaction(), Creature::SetWalk(), and TEAM_ALLIANCE.
The documentation for this class was generated from the following file: