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| | npc_riggle_bassbait () |
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| bool | OnGossipHello (Player *player, Creature *creature) override |
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| bool | OnQuestReward (Player *player, Creature *creature, Quest const *quest, uint32) override |
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| CreatureAI * | GetAI (Creature *pCreature) const override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_riggle_bassbait()
| npc_riggle_bassbait::npc_riggle_bassbait |
( |
| ) |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
310 {
311 return new npc_riggle_bassbaitAI (pCreature);
312 }
◆ OnGossipHello()
| bool npc_riggle_bassbait::OnGossipHello |
( |
Player * |
player, |
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Creature * |
creature |
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) |
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inlineoverridevirtual |
◆ OnQuestReward()
Reimplemented from CreatureScript.
298 {
300 {
305 }
306 return true;
307 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:320
@ WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME
Definition WorldStateDefines.h:600
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
CreatureAI * AI() const
Definition Creature.h:145
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:750
Seconds GetGameTime()
Definition GameTime.cpp:38
@ RIGGLE_SAY_WINNER
Definition npcs_special.cpp:196
@ QUEST_MASTER_ANGLER
Definition npcs_special.cpp:198
References Creature::AI(), GameTime::GetGameTime(), Quest::GetQuestId(), QUEST_MASTER_ANGLER, Unit::RemoveNpcFlag(), RIGGLE_SAY_WINNER, sWorldState, CreatureAI::Talk(), UNIT_NPC_FLAG_QUESTGIVER, WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER, and WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME.
The documentation for this class was generated from the following file: