AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_riggle_bassbait Class Reference
Inheritance diagram for npc_riggle_bassbait:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_riggle_bassbaitAI
 

Public Member Functions

 npc_riggle_bassbait ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnQuestReward (Player *player, Creature *creature, Quest const *quest, uint32) override
 
CreatureAIGetAI (Creature *pCreature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_riggle_bassbait()

npc_riggle_bassbait::npc_riggle_bassbait ( )
inline
210: CreatureScript("npc_riggle_bassbait") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_riggle_bassbait::GetAI ( Creature pCreature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

310 {
311 return new npc_riggle_bassbaitAI (pCreature);
312 }

◆ OnGossipHello()

bool npc_riggle_bassbait::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

280 {
281 if (creature->IsQuestGiver())
282 {
283 player->PrepareQuestMenu(creature->GetGUID());
284 }
285
287 {
288 SendGossipMenuFor(player, GOSSIP_EVENT_OVER, creature->GetGUID());
289 }
290 else
291 {
292 SendGossipMenuFor(player, GOSSIP_EVENT_ACTIVE, creature->GetGUID());
293 }
294 return true;
295 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
@ WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER
Definition WorldStateDefines.h:601
#define sWorldState
Definition WorldState.h:202
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
bool IsQuestGiver() const
Definition Unit.h:755
@ GOSSIP_EVENT_ACTIVE
Definition npcs_special.cpp:203
@ GOSSIP_EVENT_OVER
Definition npcs_special.cpp:204

References Object::GetGUID(), GOSSIP_EVENT_ACTIVE, GOSSIP_EVENT_OVER, Unit::IsQuestGiver(), Player::PrepareQuestMenu(), SendGossipMenuFor(), sWorldState, and WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER.

◆ OnQuestReward()

bool npc_riggle_bassbait::OnQuestReward ( Player player,
Creature creature,
Quest const *  quest,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

298 {
299 if (quest->GetQuestId() == QUEST_MASTER_ANGLER)
300 {
302 creature->AI()->Talk(RIGGLE_SAY_WINNER, player);
305 }
306 return true;
307 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316
@ WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME
Definition WorldStateDefines.h:600
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:52
CreatureAI * AI() const
Definition Creature.h:141
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:720
Seconds GetGameTime()
Definition GameTime.cpp:38
@ RIGGLE_SAY_WINNER
Definition npcs_special.cpp:196
@ QUEST_MASTER_ANGLER
Definition npcs_special.cpp:198

References Creature::AI(), GameTime::GetGameTime(), Quest::GetQuestId(), QUEST_MASTER_ANGLER, Unit::RemoveNpcFlag(), RIGGLE_SAY_WINNER, sWorldState, CreatureAI::Talk(), UNIT_NPC_FLAG_QUESTGIVER, WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER, and WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME.


The documentation for this class was generated from the following file: