AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_riggle_bassbait Class Reference
Inheritance diagram for npc_riggle_bassbait:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_riggle_bassbaitAI
 

Public Member Functions

 npc_riggle_bassbait ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnQuestReward (Player *player, Creature *creature, Quest const *quest, uint32) override
 
CreatureAI * GetAI (Creature *pCreature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_riggle_bassbait()

npc_riggle_bassbait::npc_riggle_bassbait ( )
inline
205: CreatureScript("npc_riggle_bassbait") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_riggle_bassbait::GetAI ( Creature *  pCreature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

305 {
306 return new npc_riggle_bassbaitAI (pCreature);
307 }

◆ OnGossipHello()

bool npc_riggle_bassbait::OnGossipHello ( Player *  player,
Creature *  creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

275 {
276 if (creature->IsQuestGiver())
277 {
278 player->PrepareQuestMenu(creature->GetGUID());
279 }
280
282 {
283 SendGossipMenuFor(player, GOSSIP_EVENT_OVER, creature->GetGUID());
284 }
285 else
286 {
287 SendGossipMenuFor(player, GOSSIP_EVENT_ACTIVE, creature->GetGUID());
288 }
289 return true;
290 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER
Definition WorldStateDefines.h:601
#define sWorldState
Definition WorldState.h:377
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:40
bool IsQuestGiver() const
Definition Unit.h:806
@ GOSSIP_EVENT_ACTIVE
Definition npcs_special.cpp:198
@ GOSSIP_EVENT_OVER
Definition npcs_special.cpp:199

References Object::GetGUID(), GOSSIP_EVENT_ACTIVE, GOSSIP_EVENT_OVER, Unit::IsQuestGiver(), Player::PrepareQuestMenu(), SendGossipMenuFor(), sWorldState, and WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER.

◆ OnQuestReward()

bool npc_riggle_bassbait::OnQuestReward ( Player *  player,
Creature *  creature,
Quest const *  quest,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

293 {
294 if (quest->GetQuestId() == QUEST_MASTER_ANGLER)
295 {
297 creature->AI()->Talk(RIGGLE_SAY_WINNER, player);
300 }
301 return true;
302 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
@ WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME
Definition WorldStateDefines.h:600
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
CreatureAI * AI() const
Definition Creature.h:144
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:766
Seconds GetGameTime()
Definition GameTime.cpp:38
@ RIGGLE_SAY_WINNER
Definition npcs_special.cpp:191
@ QUEST_MASTER_ANGLER
Definition npcs_special.cpp:193

References Creature::AI(), GameTime::GetGameTime(), Quest::GetQuestId(), QUEST_MASTER_ANGLER, Unit::RemoveNpcFlag(), RIGGLE_SAY_WINNER, sWorldState, CreatureAI::Talk(), UNIT_NPC_FLAG_QUESTGIVER, WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER, and WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME.


The documentation for this class was generated from the following file: