#include "GridNotifiers.h"
◆ MostHPMissingGroupInRange()
| Acore::MostHPMissingGroupInRange::MostHPMissingGroupInRange |
( |
Unit const * |
obj, |
|
|
float |
range, |
|
|
uint32 |
hp |
|
) |
| |
|
inline |
float i_range
Definition GridNotifiers.h:1553
Unit const * i_obj
Definition GridNotifiers.h:1552
uint32 i_hp
Definition GridNotifiers.h:1554
◆ operator()()
| bool Acore::MostHPMissingGroupInRange::operator() |
( |
Unit * |
u | ) |
|
|
inline |
1514 {
1516 {
1517 return false;
1518 }
1519
1520 Player* player =
nullptr;
1522 {
1524 }
1525
1527 {
1529 }
1530
1531 if (!player)
1532 {
1533 return false;
1534 }
1535
1538 {
1539 return false;
1540 }
1541
1543 {
1545 return true;
1546 }
1547
1548 return false;
1549 }
bool IsMember(ObjectGuid guid) const
Definition Group.cpp:2346
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Group * GetGroup()
Definition Player.h:2472
Unit * GetOwner() const
Definition Unit.cpp:10676
bool IsPet() const
Definition Unit.h:780
uint32 GetMaxHealth() const
Definition Unit.h:1071
bool IsAlive() const
Definition Unit.h:1748
uint32 GetHealth() const
Definition Unit.h:1070
ObjectGuid GetOwnerGUID() const
Definition Unit.h:698
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10287
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1354
References Player::GetGroup(), Object::GetGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetOwner(), Unit::GetOwnerGUID(), i_hp, i_obj, i_range, Unit::IsAlive(), Unit::IsHostileTo(), Group::IsMember(), Unit::IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), and Object::ToPlayer().
◆ i_hp
| uint32 Acore::MostHPMissingGroupInRange::i_hp |
|
private |
◆ i_obj
| Unit const* Acore::MostHPMissingGroupInRange::i_obj |
|
private |
◆ i_range
| float Acore::MostHPMissingGroupInRange::i_range |
|
private |
The documentation for this class was generated from the following file: