#include "GridNotifiers.h"
◆ MostHPMissingGroupInRange()
Acore::MostHPMissingGroupInRange::MostHPMissingGroupInRange |
( |
Unit const * |
obj, |
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float |
range, |
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uint32 |
hp |
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) |
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inline |
float i_range
Definition GridNotifiers.h:1549
Unit const * i_obj
Definition GridNotifiers.h:1548
uint32 i_hp
Definition GridNotifiers.h:1550
◆ operator()()
bool Acore::MostHPMissingGroupInRange::operator() |
( |
Unit * |
u | ) |
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inline |
1510 {
1512 {
1513 return false;
1514 }
1515
1516 Player* player =
nullptr;
1518 {
1520 }
1521
1523 {
1525 }
1526
1527 if (!player)
1528 {
1529 return false;
1530 }
1531
1534 {
1535 return false;
1536 }
1537
1539 {
1541 return true;
1542 }
1543
1544 return false;
1545 }
bool IsMember(ObjectGuid guid) const
Definition Group.cpp:2335
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Group * GetGroup()
Definition Player.h:2487
Unit * GetOwner() const
Definition Unit.cpp:10686
bool IsPet() const
Definition Unit.h:747
uint32 GetMaxHealth() const
Definition Unit.h:1032
bool IsAlive() const
Definition Unit.h:1707
uint32 GetHealth() const
Definition Unit.h:1031
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10297
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314
References Player::GetGroup(), Object::GetGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetOwner(), Unit::GetOwnerGUID(), i_hp, i_obj, i_range, Unit::IsAlive(), Unit::IsHostileTo(), Group::IsMember(), Unit::IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), and Object::ToPlayer().
◆ i_hp
uint32 Acore::MostHPMissingGroupInRange::i_hp |
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private |
◆ i_obj
Unit const* Acore::MostHPMissingGroupInRange::i_obj |
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private |
◆ i_range
float Acore::MostHPMissingGroupInRange::i_range |
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private |
The documentation for this class was generated from the following file: