203 {
205 {
209
211 pEscortAI->Start(
true, player->
GetGUID());
212 }
213 return true;
214 }
constexpr float PET_FOLLOW_ANGLE
Definition PetDefines.h:207
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:933
#define CAST_AI(a, b)
Definition UnitAI.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
CreatureAI * AI() const
Definition Creature.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition zone_grizzly_hills.cpp:67
Definition ScriptedEscortAI.h:53
@ QUEST_PERILOUS_ADVENTURE
Definition zone_grizzly_hills.cpp:41
@ SAY_QUEST_ACCEPT
Definition zone_grizzly_hills.cpp:56
@ NPC_MRFLOPPY
Definition zone_grizzly_hills.cpp:36