1275 {
1278 {
1279 if (owner->isMoving())
1280 {
1282 }
1283 else
1284 {
1288 }
1289 }
1290 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
constexpr float MINI_PET_FOLLOW_ANGLE
Definition PetDefines.h:209
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
void PreventDefaultAction()
Definition SpellScript.cpp:991
WorldObject * GetOwner() const
Definition SpellScript.cpp:1038
Unit * GetTarget() const
Definition SpellScript.cpp:1178
uint32 GetId() const
Definition SpellScript.cpp:1016
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:448
void Clear(bool reset=true)
Definition MotionMaster.h:194
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:245
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378