1080 {
1083 {
1084 if (owner->isMoving())
1085 {
1087 }
1088 else
1089 {
1093 }
1094 }
1095 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
void PreventDefaultAction()
Definition SpellScript.cpp:985
WorldObject * GetOwner() const
Definition SpellScript.cpp:1025
Unit * GetTarget() const
Definition SpellScript.cpp:1165
uint32 GetId() const
Definition SpellScript.cpp:1010
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
void Clear(bool reset=true)
Definition MotionMaster.h:167
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:242
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179