326 {
328 {
331 {
332
334 {
336 continue;
337 }
338
340
341
344
346 break;
347 }
348 else
350 }
351 }
TriggerCastFlags
Definition SpellDefines.h:140
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:158
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:157
Definition ObjectGuid.h:121
Player * ToPlayer()
Definition Object.h:208
WorldLocation & GetTeleportDest()
Definition Player.h:2121
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1179
bool HasStealthAura() const
Definition Unit.h:1860
Definition Position.h:256
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223
@ SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG
Definition spell_rogue.cpp:40
@ SPELL_ROGUE_KILLING_SPREE_TELEPORT
Definition spell_rogue.cpp:39