325 {
327 {
330 {
331
333 {
335 continue;
336 }
337
339
340
343
345 break;
346 }
347 else
349 }
350 }
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:149
Definition ObjectGuid.h:118
Player * ToPlayer()
Definition Object.h:202
WorldLocation & GetTeleportDest()
Definition Player.h:2108
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1154
bool HasStealthAura() const
Definition Unit.h:1841
Definition Position.h:256
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
@ SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG
Definition spell_rogue.cpp:40
@ SPELL_ROGUE_KILLING_SPREE_TELEPORT
Definition spell_rogue.cpp:39