|
| | go_arena_ready_marker () |
| |
| bool | OnGossipHello (Player *player, GameObject *) override |
| |
| bool | IsDatabaseBound () const override |
| |
| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
| |
| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
| |
| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
| |
| virtual void | OnDestroyed (GameObject *, Player *) |
| |
| virtual void | OnDamaged (GameObject *, Player *) |
| |
| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
| |
| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
| |
| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
| |
| virtual GameObjectAI * | GetAI (GameObject *) const |
| |
| virtual bool | isAfterLoadScript () const |
| |
| virtual void | checkValidity () |
| |
| const std::string & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
| |
| virtual void | OnUpdate (GameObject *, uint32) |
| |
◆ go_arena_ready_marker()
| go_arena_ready_marker::go_arena_ready_marker |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
104 {
106 bg->ReadyMarkerClicked(player);
107
108 return false;
109 }
Definition Battleground.h:294
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12246
References Player::GetBattleground().
The documentation for this class was generated from the following file: