AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_locksmith Class Reference
Inheritance diagram for npc_locksmith:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_locksmith ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_locksmith()

npc_locksmith::npc_locksmith ( )
inline
1855: CreatureScript("npc_locksmith") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_locksmith::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1858 {
1859 // Skeleton Key - Scholomance
1861 !player->HasItemCount(ITEM_SKELETON_KEY, 1, true))
1863
1864 // Arcatraz Key
1867
1868 // Shatered Halls Key
1870 !player->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
1872
1873 // Searing Gorge Key
1874 if (player->GetQuestRewardStatus(QUEST_AT_LAST) && !player->HasItemCount(ITEM_SEARING_GORGE, 1, true))
1876
1877 // Shadowforge Key
1880
1881 // Eye of Haramad
1884
1885 // Master's Key
1888
1889 // Violet Hold Key
1892
1893 // Essence-Infused Moonstone
1896
1897 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1898
1899 return true;
1900 }
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1474
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:659
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
@ ITEM_VIOLET_HOLD_KEY
Definition npcs_special.cpp:1840
@ ITEM_SHADOWFORGE_KEY
Definition npcs_special.cpp:1825
@ QUEST_CONTAINMENT
Definition npcs_special.cpp:1839
@ QUEST_RETURN_TO_KHAGDAR
Definition npcs_special.cpp:1834
@ QUEST_THE_KEY_TO_SCHOLOMANCE_H
Definition npcs_special.cpp:1803
@ QUEST_HOTTER_THAN_HELL_H
Definition npcs_special.cpp:1814
@ QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ
Definition npcs_special.cpp:1808
@ ITEM_THE_MASTERS_KEY
Definition npcs_special.cpp:1835
@ QUEST_DARK_IRON_LEGACY
Definition npcs_special.cpp:1824
@ QUEST_THE_EYE_OF_HARAMAD
Definition npcs_special.cpp:1829
@ ITEM_SEARING_GORGE
Definition npcs_special.cpp:1820
@ QUEST_AT_LAST
Definition npcs_special.cpp:1819
@ ITEM_ESSENCE_INFUSED_MOONSTONE
Definition npcs_special.cpp:1845
@ QUEST_THE_KEY_TO_SCHOLOMANCE_A
Definition npcs_special.cpp:1802
@ GOSSIP_MENU_LOCKSMITH
Definition npcs_special.cpp:1849
@ QUEST_ETERNAL_VIGILANCE
Definition npcs_special.cpp:1844
@ ITEM_SKELETON_KEY
Definition npcs_special.cpp:1804
@ ITEM_SHATTERED_HALLS_KEY
Definition npcs_special.cpp:1815
@ ITEM_ARCATRAZ_KEY
Definition npcs_special.cpp:1809
@ QUEST_HOTTER_THAN_HELL_A
Definition npcs_special.cpp:1813
@ ITEM_EYE_OF_HARAMAD
Definition npcs_special.cpp:1830

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_LOCKSMITH, GOSSIP_SENDER_MAIN, Player::HasItemCount(), ITEM_ARCATRAZ_KEY, ITEM_ESSENCE_INFUSED_MOONSTONE, ITEM_EYE_OF_HARAMAD, ITEM_SEARING_GORGE, ITEM_SHADOWFORGE_KEY, ITEM_SHATTERED_HALLS_KEY, ITEM_SKELETON_KEY, ITEM_THE_MASTERS_KEY, ITEM_VIOLET_HOLD_KEY, QUEST_AT_LAST, QUEST_CONTAINMENT, QUEST_DARK_IRON_LEGACY, QUEST_ETERNAL_VIGILANCE, QUEST_HOTTER_THAN_HELL_A, QUEST_HOTTER_THAN_HELL_H, QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ, QUEST_RETURN_TO_KHAGDAR, QUEST_THE_EYE_OF_HARAMAD, QUEST_THE_KEY_TO_SCHOLOMANCE_A, QUEST_THE_KEY_TO_SCHOLOMANCE_H, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_locksmith::OnGossipSelect ( Player player,
Creature ,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1903 {
1904 ClearGossipMenuFor(player);
1905 switch (action)
1906 {
1907 case GOSSIP_ACTION_INFO_DEF + 1:
1908 CloseGossipMenuFor(player);
1909 player->CastSpell(player, SPELL_SKELETON_KEY, false);
1910 break;
1911 case GOSSIP_ACTION_INFO_DEF + 2:
1912 CloseGossipMenuFor(player);
1913 player->CastSpell(player, SPELL_ARCATRAZ_KEY, false);
1914 break;
1915 case GOSSIP_ACTION_INFO_DEF + 3:
1916 CloseGossipMenuFor(player);
1917 player->CastSpell(player, SPELL_SHATTERED_HALLS_KEY, false);
1918 break;
1919 case GOSSIP_ACTION_INFO_DEF + 4:
1920 CloseGossipMenuFor(player);
1921 player->CastSpell(player, SPELL_SEARING_GORGE_KEY, false);
1922 break;
1923 case GOSSIP_ACTION_INFO_DEF + 5:
1924 CloseGossipMenuFor(player);
1925 player->CastSpell(player, SPELL_SHADOWFORGE_KEY, false);
1926 break;
1927 case GOSSIP_ACTION_INFO_DEF + 6:
1928 CloseGossipMenuFor(player);
1929 player->CastSpell(player, SPELL_EYE_OF_HARMAD, false);
1930 break;
1931 case GOSSIP_ACTION_INFO_DEF + 7:
1932 CloseGossipMenuFor(player);
1933 player->CastSpell(player, SPELL_THE_MASTERS_KEY, false);
1934 break;
1935 case GOSSIP_ACTION_INFO_DEF + 8:
1936 CloseGossipMenuFor(player);
1937 player->CastSpell(player, SPELL_VIOLET_HOLD_KEY, false);
1938 break;
1939 case GOSSIP_ACTION_INFO_DEF + 9:
1940 CloseGossipMenuFor(player);
1941 player->CastSpell(player, SPELL_ESSENCE_INFUSED_MOONSTONE, false);
1942 break;
1943 }
1944 return true;
1945 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
@ SPELL_EYE_OF_HARMAD
Definition npcs_special.cpp:1831
@ SPELL_ESSENCE_INFUSED_MOONSTONE
Definition npcs_special.cpp:1846
@ SPELL_SHATTERED_HALLS_KEY
Definition npcs_special.cpp:1816
@ SPELL_THE_MASTERS_KEY
Definition npcs_special.cpp:1836
@ SPELL_SEARING_GORGE_KEY
Definition npcs_special.cpp:1821
@ SPELL_SHADOWFORGE_KEY
Definition npcs_special.cpp:1826
@ SPELL_VIOLET_HOLD_KEY
Definition npcs_special.cpp:1841
@ SPELL_ARCATRAZ_KEY
Definition npcs_special.cpp:1810
@ SPELL_SKELETON_KEY
Definition npcs_special.cpp:1805

References Unit::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), GOSSIP_ACTION_INFO_DEF, SPELL_ARCATRAZ_KEY, SPELL_ESSENCE_INFUSED_MOONSTONE, SPELL_EYE_OF_HARMAD, SPELL_SEARING_GORGE_KEY, SPELL_SHADOWFORGE_KEY, SPELL_SHATTERED_HALLS_KEY, SPELL_SKELETON_KEY, SPELL_THE_MASTERS_KEY, and SPELL_VIOLET_HOLD_KEY.


The documentation for this class was generated from the following file: