AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_locksmith Class Reference
Inheritance diagram for npc_locksmith:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_locksmith ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_locksmith()

npc_locksmith::npc_locksmith ( )
inline
1870: CreatureScript("npc_locksmith") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_locksmith::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1873 {
1874 // Skeleton Key - Scholomance
1876 !player->HasItemCount(ITEM_SKELETON_KEY, 1, true))
1878
1879 // Arcatraz Key
1882
1883 // Shatered Halls Key
1885 !player->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
1887
1888 // Searing Gorge Key
1889 if (player->GetQuestRewardStatus(QUEST_AT_LAST) && !player->HasItemCount(ITEM_SEARING_GORGE, 1, true))
1891
1892 // Shadowforge Key
1895
1896 // Eye of Haramad
1899
1900 // Master's Key
1903
1904 // Violet Hold Key
1907
1908 // Essence-Infused Moonstone
1911
1912 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
1913
1914 return true;
1915 }
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1447
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
@ ITEM_VIOLET_HOLD_KEY
Definition npcs_special.cpp:1855
@ ITEM_SHADOWFORGE_KEY
Definition npcs_special.cpp:1840
@ QUEST_CONTAINMENT
Definition npcs_special.cpp:1854
@ QUEST_RETURN_TO_KHAGDAR
Definition npcs_special.cpp:1849
@ QUEST_THE_KEY_TO_SCHOLOMANCE_H
Definition npcs_special.cpp:1818
@ QUEST_HOTTER_THAN_HELL_H
Definition npcs_special.cpp:1829
@ QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ
Definition npcs_special.cpp:1823
@ ITEM_THE_MASTERS_KEY
Definition npcs_special.cpp:1850
@ QUEST_DARK_IRON_LEGACY
Definition npcs_special.cpp:1839
@ QUEST_THE_EYE_OF_HARAMAD
Definition npcs_special.cpp:1844
@ ITEM_SEARING_GORGE
Definition npcs_special.cpp:1835
@ QUEST_AT_LAST
Definition npcs_special.cpp:1834
@ ITEM_ESSENCE_INFUSED_MOONSTONE
Definition npcs_special.cpp:1860
@ QUEST_THE_KEY_TO_SCHOLOMANCE_A
Definition npcs_special.cpp:1817
@ GOSSIP_MENU_LOCKSMITH
Definition npcs_special.cpp:1864
@ QUEST_ETERNAL_VIGILANCE
Definition npcs_special.cpp:1859
@ ITEM_SKELETON_KEY
Definition npcs_special.cpp:1819
@ ITEM_SHATTERED_HALLS_KEY
Definition npcs_special.cpp:1830
@ ITEM_ARCATRAZ_KEY
Definition npcs_special.cpp:1824
@ QUEST_HOTTER_THAN_HELL_A
Definition npcs_special.cpp:1828
@ ITEM_EYE_OF_HARAMAD
Definition npcs_special.cpp:1845

References AddGossipItemFor(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_LOCKSMITH, GOSSIP_SENDER_MAIN, Player::HasItemCount(), ITEM_ARCATRAZ_KEY, ITEM_ESSENCE_INFUSED_MOONSTONE, ITEM_EYE_OF_HARAMAD, ITEM_SEARING_GORGE, ITEM_SHADOWFORGE_KEY, ITEM_SHATTERED_HALLS_KEY, ITEM_SKELETON_KEY, ITEM_THE_MASTERS_KEY, ITEM_VIOLET_HOLD_KEY, QUEST_AT_LAST, QUEST_CONTAINMENT, QUEST_DARK_IRON_LEGACY, QUEST_ETERNAL_VIGILANCE, QUEST_HOTTER_THAN_HELL_A, QUEST_HOTTER_THAN_HELL_H, QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ, QUEST_RETURN_TO_KHAGDAR, QUEST_THE_EYE_OF_HARAMAD, QUEST_THE_KEY_TO_SCHOLOMANCE_A, QUEST_THE_KEY_TO_SCHOLOMANCE_H, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_locksmith::OnGossipSelect ( Player player,
Creature ,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1918 {
1919 ClearGossipMenuFor(player);
1920 switch (action)
1921 {
1922 case GOSSIP_ACTION_INFO_DEF + 1:
1923 CloseGossipMenuFor(player);
1924 player->CastSpell(player, SPELL_SKELETON_KEY, false);
1925 break;
1926 case GOSSIP_ACTION_INFO_DEF + 2:
1927 CloseGossipMenuFor(player);
1928 player->CastSpell(player, SPELL_ARCATRAZ_KEY, false);
1929 break;
1930 case GOSSIP_ACTION_INFO_DEF + 3:
1931 CloseGossipMenuFor(player);
1932 player->CastSpell(player, SPELL_SHATTERED_HALLS_KEY, false);
1933 break;
1934 case GOSSIP_ACTION_INFO_DEF + 4:
1935 CloseGossipMenuFor(player);
1936 player->CastSpell(player, SPELL_SEARING_GORGE_KEY, false);
1937 break;
1938 case GOSSIP_ACTION_INFO_DEF + 5:
1939 CloseGossipMenuFor(player);
1940 player->CastSpell(player, SPELL_SHADOWFORGE_KEY, false);
1941 break;
1942 case GOSSIP_ACTION_INFO_DEF + 6:
1943 CloseGossipMenuFor(player);
1944 player->CastSpell(player, SPELL_EYE_OF_HARMAD, false);
1945 break;
1946 case GOSSIP_ACTION_INFO_DEF + 7:
1947 CloseGossipMenuFor(player);
1948 player->CastSpell(player, SPELL_THE_MASTERS_KEY, false);
1949 break;
1950 case GOSSIP_ACTION_INFO_DEF + 8:
1951 CloseGossipMenuFor(player);
1952 player->CastSpell(player, SPELL_VIOLET_HOLD_KEY, false);
1953 break;
1954 case GOSSIP_ACTION_INFO_DEF + 9:
1955 CloseGossipMenuFor(player);
1956 player->CastSpell(player, SPELL_ESSENCE_INFUSED_MOONSTONE, false);
1957 break;
1958 }
1959 return true;
1960 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_EYE_OF_HARMAD
Definition npcs_special.cpp:1846
@ SPELL_ESSENCE_INFUSED_MOONSTONE
Definition npcs_special.cpp:1861
@ SPELL_SHATTERED_HALLS_KEY
Definition npcs_special.cpp:1831
@ SPELL_THE_MASTERS_KEY
Definition npcs_special.cpp:1851
@ SPELL_SEARING_GORGE_KEY
Definition npcs_special.cpp:1836
@ SPELL_SHADOWFORGE_KEY
Definition npcs_special.cpp:1841
@ SPELL_VIOLET_HOLD_KEY
Definition npcs_special.cpp:1856
@ SPELL_ARCATRAZ_KEY
Definition npcs_special.cpp:1825
@ SPELL_SKELETON_KEY
Definition npcs_special.cpp:1820

References Unit::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), GOSSIP_ACTION_INFO_DEF, SPELL_ARCATRAZ_KEY, SPELL_ESSENCE_INFUSED_MOONSTONE, SPELL_EYE_OF_HARMAD, SPELL_SEARING_GORGE_KEY, SPELL_SHADOWFORGE_KEY, SPELL_SHATTERED_HALLS_KEY, SPELL_SKELETON_KEY, SPELL_THE_MASTERS_KEY, and SPELL_VIOLET_HOLD_KEY.


The documentation for this class was generated from the following file: