914 {
916 {
922 }
923 return true;
924 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:235
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:234
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:53
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
CreatureAI * AI() const
Definition Creature.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
TeamId GetTeamId(bool original=false) const
Definition Player.h:2108
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void SetStandState(uint8 state)
Definition Unit.cpp:16752
Definition ScriptedEscortAI.h:53
@ QUEST_ESCAPING_THE_MIST
Definition zone_borean_tundra.cpp:905
@ SAY_1
Definition zone_borean_tundra.cpp:898