AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hun_sniper_training Class Reference
Inheritance diagram for spell_hun_sniper_training:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_hun_sniper_training)
 
bool Validate (SpellInfo const *) override
 
void HandlePeriodic (AuraEffect const *aurEff)
 
void HandleUpdatePeriodic (AuraEffect *aurEff)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandlePeriodic()

void spell_hun_sniper_training::HandlePeriodic ( AuraEffect const *  aurEff)
inlineprivate
757 {
759 if (aurEff->GetAmount() <= 0)
760 {
761 Unit* target = GetTarget();
763 target->CastSpell(target, spellId, true, nullptr, aurEff);
764
765 if (Player* playerTarget = GetUnitOwner()->ToPlayer())
766 {
767 int32 baseAmount = aurEff->GetBaseAmount();
768 int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount);
769 GetEffect(EFFECT_0)->SetAmount(amount);
770 }
771 }
772 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
void PreventDefaultAction()
Definition SpellScript.cpp:1005
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellScript.cpp:1175
Unit * GetTarget() const
Definition SpellScript.cpp:1185
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1050
uint32 GetId() const
Definition SpellScript.cpp:1030
Definition Player.h:1086
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_HUNTER_SNIPER_TRAINING_R1
Definition spell_hunter.cpp:62
@ SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1
Definition spell_hunter.cpp:63

References Unit::CastSpell(), EFFECT_0, AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), AuraScript::GetEffect(), AuraEffect::GetEffIndex(), AuraScript::GetId(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::GetUnitOwner(), AuraScript::PreventDefaultAction(), AuraEffect::SetAmount(), SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, and SPELL_HUNTER_SNIPER_TRAINING_R1.

Referenced by Register().

◆ HandleUpdatePeriodic()

void spell_hun_sniper_training::HandleUpdatePeriodic ( AuraEffect *  aurEff)
inlineprivate
775 {
776 if (Player* playerTarget = GetUnitOwner()->ToPlayer())
777 {
778 int32 baseAmount = aurEff->GetBaseAmount();
779 int32 amount = playerTarget->isMoving() ?
780 playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
781 aurEff->GetAmount() - 1;
782 aurEff->SetAmount(amount);
783 }
784 }
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
int32 GetAmount() const
Definition SpellAuraEffects.h:64

References AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), and AuraEffect::SetAmount().

Referenced by Register().

◆ PrepareAuraScript()

spell_hun_sniper_training::PrepareAuraScript ( spell_hun_sniper_training  )
private

◆ Register()

void spell_hun_sniper_training::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

787 {
790 }
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:772
#define AuraEffectUpdatePeriodicFn(F, I, N)
Definition SpellScript.h:778
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:771
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
Definition SpellScript.h:777
void HandlePeriodic(AuraEffect const *aurEff)
Definition spell_hunter.cpp:756
void HandleUpdatePeriodic(AuraEffect *aurEff)
Definition spell_hunter.cpp:774

References AuraEffectPeriodicFn, AuraEffectUpdatePeriodicFn, EFFECT_0, HandlePeriodic(), HandleUpdatePeriodic(), AuraScript::OnEffectPeriodic, AuraScript::OnEffectUpdatePeriodic, and SPELL_AURA_PERIODIC_TRIGGER_SPELL.

◆ Validate()

bool spell_hun_sniper_training::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

752 {
754 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, SPELL_HUNTER_SNIPER_TRAINING_R1, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: