AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hun_sniper_training Class Reference
Inheritance diagram for spell_hun_sniper_training:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_hun_sniper_training)
 
bool Validate (SpellInfo const *) override
 
void HandlePeriodic (AuraEffect const *aurEff)
 
void HandleUpdatePeriodic (AuraEffect *aurEff)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandlePeriodic()

void spell_hun_sniper_training::HandlePeriodic ( AuraEffect const *  aurEff)
inlineprivate
756 {
758 if (aurEff->GetAmount() <= 0)
759 {
760 Unit* target = GetTarget();
762 target->CastSpell(target, spellId, true, nullptr, aurEff);
763
764 if (Player* playerTarget = GetUnitOwner()->ToPlayer())
765 {
766 int32 baseAmount = aurEff->GetBaseAmount();
767 int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount);
768 GetEffect(EFFECT_0)->SetAmount(amount);
769 }
770 }
771 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
void PreventDefaultAction()
Definition SpellScript.cpp:1000
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellScript.cpp:1170
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1045
uint32 GetId() const
Definition SpellScript.cpp:1025
Definition Player.h:1084
Definition Unit.h:664
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_HUNTER_SNIPER_TRAINING_R1
Definition spell_hunter.cpp:62
@ SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1
Definition spell_hunter.cpp:63

References Unit::CastSpell(), EFFECT_0, AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), AuraScript::GetEffect(), AuraEffect::GetEffIndex(), AuraScript::GetId(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::GetUnitOwner(), AuraScript::PreventDefaultAction(), AuraEffect::SetAmount(), SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, and SPELL_HUNTER_SNIPER_TRAINING_R1.

Referenced by Register().

◆ HandleUpdatePeriodic()

void spell_hun_sniper_training::HandleUpdatePeriodic ( AuraEffect aurEff)
inlineprivate
774 {
775 if (Player* playerTarget = GetUnitOwner()->ToPlayer())
776 {
777 int32 baseAmount = aurEff->GetBaseAmount();
778 int32 amount = playerTarget->isMoving() ?
779 playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
780 aurEff->GetAmount() - 1;
781 aurEff->SetAmount(amount);
782 }
783 }
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
int32 GetAmount() const
Definition SpellAuraEffects.h:64

References AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), and AuraEffect::SetAmount().

Referenced by Register().

◆ PrepareAuraScript()

spell_hun_sniper_training::PrepareAuraScript ( spell_hun_sniper_training  )
private

◆ Register()

void spell_hun_sniper_training::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

786 {
789 }
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:771
#define AuraEffectUpdatePeriodicFn(F, I, N)
Definition SpellScript.h:777
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:770
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
Definition SpellScript.h:776
void HandlePeriodic(AuraEffect const *aurEff)
Definition spell_hunter.cpp:755
void HandleUpdatePeriodic(AuraEffect *aurEff)
Definition spell_hunter.cpp:773

References AuraEffectPeriodicFn, AuraEffectUpdatePeriodicFn, EFFECT_0, HandlePeriodic(), HandleUpdatePeriodic(), AuraScript::OnEffectPeriodic, AuraScript::OnEffectUpdatePeriodic, and SPELL_AURA_PERIODIC_TRIGGER_SPELL.

◆ Validate()

bool spell_hun_sniper_training::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

751 {
753 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, SPELL_HUNTER_SNIPER_TRAINING_R1, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: