|
| | go_resonite_cask () |
| |
| bool | OnGossipHello (Player *, GameObject *go) override |
| |
| bool | IsDatabaseBound () const override |
| |
| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, char const *) |
| |
| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
| |
| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
| |
| virtual void | OnDestroyed (GameObject *, Player *) |
| |
| virtual void | OnDamaged (GameObject *, Player *) |
| |
| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
| |
| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
| |
| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
| |
| virtual GameObjectAI * | GetAI (GameObject *) const |
| |
| virtual bool | isAfterLoadScript () const |
| |
| virtual void | checkValidity () |
| |
| std::string const & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
| |
| virtual void | OnUpdate (GameObject *, uint32) |
| |
◆ go_resonite_cask()
| go_resonite_cask::go_resonite_cask |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
185 {
186
189
190 return false;
191 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:52
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1574
GameobjectTypes GetGoType() const
Definition GameObject.h:203
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
@ NPC_GOGGEROC
Definition go_scripts.cpp:176
References WorldObject::FindNearestCreature(), GAMEOBJECT_TYPE_GOOBER, GameObject::GetGoType(), NPC_GOGGEROC, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
The documentation for this class was generated from the following file: