AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wg_queue Class Reference
Inheritance diagram for npc_wg_queue:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_wg_queueAI
 

Public Member Functions

 npc_wg_queue ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *, uint32, uint32) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wg_queue()

npc_wg_queue::npc_wg_queue ( )
inline
294: CreatureScript("npc_wg_queue") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_wg_queue::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

405 {
406 return new npc_wg_queueAI(creature);
407 }

◆ OnGossipHello()

bool npc_wg_queue::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

297 {
298 if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
299 return false;
300
301 if (creature->IsQuestGiver())
302 player->PrepareQuestMenu(creature->GetGUID());
303
304 Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
305 if (!wintergrasp)
306 return true;
307
308 if (wintergrasp->IsWarTime())
309 {
311 SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
312 }
313 else
314 {
315 uint32 timer = wintergrasp->GetTimer() / 1000;
317 if (timer < 15 * MINUTE)
318 {
320 SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
321 }
322 else
323 SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
324 }
325 return true;
326 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ CONFIG_MINIGOB_MANABONK
Definition WorldConfig.h:109
@ WORLD_STATE_BATTLEFIELD_WG_CLOCK_TEXTS
Definition WorldStateDefines.h:84
Definition Battlefield.h:196
bool IsWarTime() const
Return true if battle is started, false if battle is not started.
Definition Battlefield.h:239
TeamId GetDefenderTeam() const
Definition Battlefield.h:267
uint32 GetTimer() const
Definition Battlefield.h:348
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2240
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:40
bool IsQuestGiver() const
Definition Unit.h:805
#define sWorld
Definition World.h:317
Seconds GetGameTime()
Definition GameTime.cpp:38
@ WG_NPCQUEUE_TEXT_H_WAR
Definition zone_wintergrasp.cpp:43
@ WG_NPCQUEUE_TEXT_H_NOWAR
Definition zone_wintergrasp.cpp:41
@ WG_NPCQUEUE_TEXT_A_WAR
Definition zone_wintergrasp.cpp:46
@ WG_GOSSIP_MENU_QUEUE
Definition zone_wintergrasp.cpp:49
@ WG_NPCQUEUE_TEXT_A_QUEUE
Definition zone_wintergrasp.cpp:45
@ WG_NPCQUEUE_TEXT_H_QUEUE
Definition zone_wintergrasp.cpp:42
@ WG_NPCQUEUE_TEXT_A_NOWAR
Definition zone_wintergrasp.cpp:44

References AddGossipItemFor(), BATTLEFIELD_BATTLEID_WG, CONFIG_MINIGOB_MANABONK, Battlefield::GetDefenderTeam(), GameTime::GetGameTime(), Object::GetGUID(), Battlefield::GetTimer(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::IsQuestGiver(), Battlefield::IsWarTime(), MINUTE, Player::PrepareQuestMenu(), sBattlefieldMgr, SendGossipMenuFor(), Player::SendUpdateWorldState(), sWorld, WG_GOSSIP_MENU_QUEUE, WG_NPCQUEUE_TEXT_A_NOWAR, WG_NPCQUEUE_TEXT_A_QUEUE, WG_NPCQUEUE_TEXT_A_WAR, WG_NPCQUEUE_TEXT_H_NOWAR, WG_NPCQUEUE_TEXT_H_QUEUE, WG_NPCQUEUE_TEXT_H_WAR, and WORLD_STATE_BATTLEFIELD_WG_CLOCK_TEXTS.

◆ OnGossipSelect()

bool npc_wg_queue::OnGossipSelect ( Player player,
Creature ,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

329 {
330 CloseGossipMenuFor(player);
331
332 Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
333 if (!wintergrasp)
334 return true;
335
336 if (wintergrasp->IsWarTime())
337 wintergrasp->InvitePlayerToWar(player);
338 else
339 {
340 uint32 timer = wintergrasp->GetTimer() / 1000;
341 if (timer < 15 * MINUTE)
342 wintergrasp->InvitePlayerToQueue(player);
343 }
344 return true;
345 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void InvitePlayerToQueue(Player *player)
Definition Battlefield.cpp:216
void InvitePlayerToWar(Player *player)
Definition Battlefield.cpp:259

References BATTLEFIELD_BATTLEID_WG, CloseGossipMenuFor(), Battlefield::GetTimer(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), Battlefield::IsWarTime(), MINUTE, and sBattlefieldMgr.


The documentation for this class was generated from the following file: