|
| | npc_assembly_lightning () |
| |
| CreatureAI * | GetAI (Creature *pCreature) const override |
| |
| bool | IsDatabaseBound () const override |
| |
| virtual bool | OnGossipHello (Player *, Creature *) |
| |
| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
| |
| virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
| |
| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
| |
| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
| |
| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *, Creature *) |
| |
| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
| |
| virtual bool | isAfterLoadScript () const |
| |
| virtual void | checkValidity () |
| |
| const std::string & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
| |
| virtual void | OnUpdate (Creature *, uint32) |
| |
◆ npc_assembly_lightning()
| npc_assembly_lightning::npc_assembly_lightning |
( |
| ) |
|
|
inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
538 {
539 return GetUlduarAI<npc_assembly_lightningAI>(pCreature);
540 }
The documentation for this class was generated from the following file: