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| npc_experience () |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *, uint32, uint32 action) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual CreatureAI * | GetAI (Creature *) const |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_experience()
npc_experience::npc_experience |
( |
| ) |
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inline |
Definition CreatureScript.h:25
◆ OnGossipHello()
bool npc_experience::OnGossipHello |
( |
Player * |
player, |
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Creature * |
creature |
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) |
| |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
2012 {
2014
2016 {
2018 }
2019 else
2020 {
2022 }
2023
2025 return true;
2026 }
@ CONFIG_TOGGLE_XP_COST
Definition IWorld.h:416
@ PLAYER_FLAGS_NO_XP_GAIN
Definition Player.h:505
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1126
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
#define sWorld
Definition World.h:357
@ GOSSIP_MENU_EXP_NPC
Definition npcs_special.cpp:2003
References AddGossipItemFor(), CONFIG_TOGGLE_XP_COST, Player::GetGossipTextId(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_EXP_NPC, GOSSIP_SENDER_MAIN, Player::HasPlayerFlag(), PLAYER_FLAGS_NO_XP_GAIN, SendGossipMenuFor(), and sWorld.
◆ OnGossipSelect()
Reimplemented from CreatureScript.
2029 {
2031
2033
2035 {
2038 return true;
2039 }
2040
2042
2043 switch (action)
2044 {
2047 break;
2050 break;
2051 }
2052
2054 return true;
2055 }
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1127
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1128
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11471
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1619
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4064
PlayerMenu * PlayerTalkClass
Definition Player.h:2249
References BUY_ERR_NOT_ENOUGHT_MONEY, ClearGossipMenuFor(), CONFIG_TOGGLE_XP_COST, GOSSIP_ACTION_INFO_DEF, Player::HasEnoughMoney(), Player::ModifyMoney(), PLAYER_FLAGS_NO_XP_GAIN, Player::PlayerTalkClass, Player::RemovePlayerFlag(), Player::SendBuyError(), PlayerMenu::SendCloseGossip(), Player::SetPlayerFlag(), and sWorld.
The documentation for this class was generated from the following file: