43 {
45 {
48
49 if (!northBrazier || !southBrazier)
50 {
51 return false;
52 }
53
54
56 {
58 }
59
60
62 {
64 }
65 return false;
66 }
67 return false;
68 };
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
@ TYPE_LYCEUM
Definition blackrock_depths.h:44
@ DATA_SF_BRAZIER_N
Definition blackrock_depths.h:65
@ DATA_SF_BRAZIER_S
Definition blackrock_depths.h:66
Definition GameObject.h:120
GOState GetGoState() const
Definition GameObject.h:204
Definition InstanceScript.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184