70 {
73
75
77 {
79 {
82
84 }
87 else
89 }
90
92 {
94 {
97
99 }
102 else
104 }
105
106 return true;
107 }
std::uint32_t uint32
Definition Define.h:107
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
bool IsQuestGiver() const
Definition Unit.h:755
@ TEXT_RIVERBREEZE_2
Definition zone_felwood.cpp:49
@ GOSSIP_OPTION_BEACON
Definition zone_felwood.cpp:43
@ NPC_ARATHANDRIS_SILVERSKY
Definition zone_felwood.cpp:34
@ TEXT_RIVERBREEZE_3
Definition zone_felwood.cpp:50
@ GOSSIP_MENU_SILVERSKY
Definition zone_felwood.cpp:41
@ QUEST_CLEASING_FELWOOD_H
Definition zone_felwood.cpp:38
@ TEXT_SILVERSKY_1
Definition zone_felwood.cpp:45
@ NPC_MAYBESS_RIVERBREEZE
Definition zone_felwood.cpp:35
@ TEXT_SILVERSKY_2
Definition zone_felwood.cpp:46
@ ITEM_CENARION_BEACON
Definition zone_felwood.cpp:31
@ QUEST_CLEASING_FELWOOD_A
Definition zone_felwood.cpp:37
@ GOSSIP_MENU_RIVERBREEZE
Definition zone_felwood.cpp:42
@ TEXT_RIVERBREEZE_1
Definition zone_felwood.cpp:48
@ ACTION_CREATE_CENARION_BEACON
Definition zone_felwood.cpp:32
@ TEXT_SILVERSKY_3
Definition zone_felwood.cpp:47