58 {
61
63
65 {
67 {
70 }
73 else
75 }
76
78 {
80 {
83 }
86 else
88 }
89
90 return true;
91 }
std::uint32_t uint32
Definition Define.h:107
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
TeamId GetTeamId(bool original=false) const
Definition Player.h:2118
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
bool IsQuestGiver() const
Definition Unit.h:755
@ NPC_ARATHANDRIS_SILVERSKY
Definition zone_felwood.cpp:34
@ QUEST_CLEASING_FELWOOD_H
Definition zone_felwood.cpp:38
@ NPC_MAYBESS_RIVERBREEZE
Definition zone_felwood.cpp:35
@ QUEST_CLEASING_FELWOOD_A
Definition zone_felwood.cpp:37
#define GOSSIP_ITEM_BEACON
Definition zone_felwood.cpp:28