662 {
665 {
666 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
668 {
669
671 }
672 else
673 {
675 {
677 }
678
679 int32 damage = damageInfo->GetUnmitigatedDamage();
681 }
682 }
683 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1304
void PreventDefaultAction()
Definition SpellScript.cpp:985
Unit * GetTarget() const
Definition SpellScript.cpp:1165
DamageInfo * GetDamageInfo() const
Definition Unit.h:450
uint32 Id
Definition SpellInfo.h:320
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1266
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10642
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:44