AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_sweeping_strikes Class Reference
Inheritance diagram for spell_warr_sweeping_strikes:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_sweeping_strikes)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Private Attributes

ObjectGuid _procTargetGUID
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_sweeping_strikes::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
649 {
650 Unit* actor = eventInfo.GetActor();
651 if (!actor)
652 return false;
653
654 if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
655 {
656 switch (spellInfo->Id)
657 {
661 return false;
663 {
665 return false;
666
667 break;
668 }
669 default:
670 break;
671 }
672 }
673
674 Unit* procTarget = actor->SelectNearbyNoTotemTarget(eventInfo.GetProcTarget());
675 if (procTarget)
676 _procTargetGUID = procTarget->GetGUID();
677
678 return procTarget != nullptr;
679 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Unit * GetActor()
Definition Unit.h:468
Unit * GetProcTarget() const
Definition Unit.h:470
Definition SpellInfo.h:340
Definition Unit.h:670
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1352
Unit * SelectNearbyNoTotemTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:13095
ObjectGuid _procTargetGUID
Definition spell_warrior.cpp:717
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1
Definition spell_warrior.cpp:54
@ SPELL_WARRIOR_WHIRLWIND_MAIN
Definition spell_warrior.cpp:63
@ SPELL_WARRIOR_WHIRLWIND_OFF
Definition spell_warrior.cpp:64
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2
Definition spell_warrior.cpp:55

References _procTargetGUID, ProcEventInfo::GetActor(), Object::GetGUID(), ProcEventInfo::GetProcTarget(), ProcEventInfo::GetSpellInfo(), Unit::HasSpellCooldown(), Unit::SelectNearbyNoTotemTarget(), SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, SPELL_WARRIOR_WHIRLWIND_MAIN, and SPELL_WARRIOR_WHIRLWIND_OFF.

Referenced by Register().

◆ HandleProc()

void spell_warr_sweeping_strikes::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
682 {
684
686 if (!procTarget)
687 return;
688
689 if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
690 {
691 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
692 if (spellInfo && spellInfo->Id == SPELL_WARRIOR_EXECUTE
694 {
695 // If triggered by Execute (while target is not under 20% hp) deals normalized weapon damage
697 }
698 else
699 {
700 if (spellInfo && spellInfo->Id == SPELL_WARRIOR_WHIRLWIND_MAIN)
702
703 auto damage = static_cast<int32>(damageInfo->GetUnmitigatedDamage());
705 &damage, nullptr, nullptr, true, nullptr, aurEff);
706 }
707 }
708 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1281
void PreventDefaultAction()
Definition SpellScript.cpp:991
Unit * GetTarget() const
Definition SpellScript.cpp:1178
Definition Unit.h:344
DamageInfo * GetDamageInfo() const
Definition Unit.h:478
uint32 Id
Definition SpellInfo.h:344
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1435
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1354
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7464
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:43

References _procTargetGUID, Unit::AddSpellCooldown(), AURA_STATE_HEALTHLESS_20_PERCENT, Unit::CastCustomSpell(), Unit::CastSpell(), ProcEventInfo::GetActor(), ProcEventInfo::GetDamageInfo(), AuraScript::GetTarget(), ObjectAccessor::GetUnit(), Unit::HasAuraState(), SpellInfo::Id, AuraScript::PreventDefaultAction(), SPELL_WARRIOR_EXECUTE, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, and SPELL_WARRIOR_WHIRLWIND_MAIN.

Referenced by Register().

◆ Load()

bool spell_warr_sweeping_strikes::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

643 {
645 return true;
646 }
void Clear()
Definition ObjectGuid.h:141

References _procTargetGUID, and ObjectGuid::Clear().

◆ PrepareAuraScript()

spell_warr_sweeping_strikes::PrepareAuraScript ( spell_warr_sweeping_strikes  )
private

◆ Register()

void spell_warr_sweeping_strikes::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

711 {
714 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:851
#define AuraCheckProcFn(F)
Definition SpellScript.h:820
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:819
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:846
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_warrior.cpp:648
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_warrior.cpp:681

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_warr_sweeping_strikes::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Member Data Documentation

◆ _procTargetGUID

ObjectGuid spell_warr_sweeping_strikes::_procTargetGUID
private

Referenced by CheckProc(), HandleProc(), and Load().


The documentation for this class was generated from the following file: