661 {
664 {
665 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
667 {
668
670 }
671 else
672 {
674 {
676 }
677
678 int32 damage = damageInfo->GetUnmitigatedDamage();
680 }
681 }
682 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
void PreventDefaultAction()
Definition SpellScript.cpp:985
Unit * GetTarget() const
Definition SpellScript.cpp:1165
DamageInfo * GetDamageInfo() const
Definition Unit.h:450
uint32 Id
Definition SpellInfo.h:320
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1250
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1264
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10633
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1193
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:44