AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_sweeping_strikes Class Reference
Inheritance diagram for spell_warr_sweeping_strikes:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_sweeping_strikes)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Private Attributes

ObjectGuid _procTargetGUID
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_sweeping_strikes::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
641 {
642 Unit* actor = eventInfo.GetActor();
643 if (!actor)
644 return false;
645
646 if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
647 {
648 switch (spellInfo->Id)
649 {
653 return false;
655 {
657 return false;
658
659 break;
660 }
661 default:
662 break;
663 }
664 }
665
666 Unit* procTarget = actor->SelectNearbyNoTotemTarget(eventInfo.GetProcTarget());
667 if (procTarget)
668 _procTargetGUID = procTarget->GetGUID();
669
670 return procTarget != nullptr;
671 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Unit * GetActor()
Definition Unit.h:462
Unit * GetProcTarget() const
Definition Unit.h:464
Definition SpellInfo.h:340
Definition Unit.h:667
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1342
Unit * SelectNearbyNoTotemTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:13028
ObjectGuid _procTargetGUID
Definition spell_warrior.cpp:709
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1
Definition spell_warrior.cpp:52
@ SPELL_WARRIOR_WHIRLWIND_MAIN
Definition spell_warrior.cpp:61
@ SPELL_WARRIOR_WHIRLWIND_OFF
Definition spell_warrior.cpp:62
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2
Definition spell_warrior.cpp:53

References _procTargetGUID, ProcEventInfo::GetActor(), Object::GetGUID(), ProcEventInfo::GetProcTarget(), ProcEventInfo::GetSpellInfo(), Unit::HasSpellCooldown(), Unit::SelectNearbyNoTotemTarget(), SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, SPELL_WARRIOR_WHIRLWIND_MAIN, and SPELL_WARRIOR_WHIRLWIND_OFF.

Referenced by Register().

◆ HandleProc()

void spell_warr_sweeping_strikes::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
674 {
676
678 if (!procTarget)
679 return;
680
681 if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
682 {
683 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
684 if (spellInfo && spellInfo->Id == SPELL_WARRIOR_EXECUTE
686 {
687 // If triggered by Execute (while target is not under 20% hp) deals normalized weapon damage
689 }
690 else
691 {
692 if (spellInfo && spellInfo->Id == SPELL_WARRIOR_WHIRLWIND_MAIN)
694
695 auto damage = static_cast<int32>(damageInfo->GetUnmitigatedDamage());
697 &damage, nullptr, nullptr, true, nullptr, aurEff);
698 }
699 }
700 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1281
void PreventDefaultAction()
Definition SpellScript.cpp:1005
Unit * GetTarget() const
Definition SpellScript.cpp:1185
Definition Unit.h:339
DamageInfo * GetDamageInfo() const
Definition Unit.h:472
uint32 Id
Definition SpellInfo.h:344
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1344
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7434
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:43

References _procTargetGUID, Unit::AddSpellCooldown(), AURA_STATE_HEALTHLESS_20_PERCENT, Unit::CastCustomSpell(), Unit::CastSpell(), ProcEventInfo::GetActor(), ProcEventInfo::GetDamageInfo(), AuraScript::GetTarget(), ObjectAccessor::GetUnit(), Unit::HasAuraState(), SpellInfo::Id, AuraScript::PreventDefaultAction(), SPELL_WARRIOR_EXECUTE, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, and SPELL_WARRIOR_WHIRLWIND_MAIN.

Referenced by Register().

◆ Load()

bool spell_warr_sweeping_strikes::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

635 {
637 return true;
638 }
void Clear()
Definition ObjectGuid.h:141

References _procTargetGUID, and ObjectGuid::Clear().

◆ PrepareAuraScript()

spell_warr_sweeping_strikes::PrepareAuraScript ( spell_warr_sweeping_strikes  )
private

◆ Register()

void spell_warr_sweeping_strikes::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

703 {
706 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
#define AuraCheckProcFn(F)
Definition SpellScript.h:831
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:830
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_warrior.cpp:640
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_warrior.cpp:673

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_warr_sweeping_strikes::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Member Data Documentation

◆ _procTargetGUID

ObjectGuid spell_warr_sweeping_strikes::_procTargetGUID
private

Referenced by CheckProc(), HandleProc(), and Load().


The documentation for this class was generated from the following file: