674 {
676
678 if (!procTarget)
679 return;
680
682 {
683 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
686 {
687
689 }
690 else
691 {
694
695 auto damage =
static_cast<int32>(damageInfo->GetUnmitigatedDamage());
697 &damage, nullptr, nullptr, true, nullptr, aurEff);
698 }
699 }
700 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1281
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetTarget() const
Definition SpellScript.cpp:1180
DamageInfo * GetDamageInfo() const
Definition Unit.h:470
uint32 Id
Definition SpellInfo.h:344
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1418
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1338
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7693
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:43