682 {
684
686 if (!procTarget)
687 return;
688
690 {
691 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
694 {
695
697 }
698 else
699 {
702
703 auto damage =
static_cast<int32>(damageInfo->GetUnmitigatedDamage());
705 &damage, nullptr, nullptr, true, nullptr, aurEff);
706 }
707 }
708 }
std::int32_t int32
Definition Define.h:103
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1281
void PreventDefaultAction()
Definition SpellScript.cpp:991
Unit * GetTarget() const
Definition SpellScript.cpp:1178
DamageInfo * GetDamageInfo() const
Definition Unit.h:478
uint32 Id
Definition SpellInfo.h:344
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1435
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1354
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7464
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223
@ SPELL_WARRIOR_EXECUTE
Definition spell_warrior.cpp:43